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*Pathfinder & Starfinder
The Mighty Bow... sort of...
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<blockquote data-quote="Kae'Yoss" data-source="post: 2195930" data-attributes="member: 4134"><p>Read it aloud, and listen what it sounds like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>The link has been given above, but I want to elaborate.</p><p></p><p>The SRD (System Reference Document) Includes most rules found in the three core rulebooks (PHB, DMG, MM), plus several other books as well (Expanded Psionics Handbook, Epic Level Handbook, Deities and Demigods). The only rules that aren't in are those that deal with character creation (ability generation methods, character wealth, and so on) as well as some signature monsters (Beholder, Mind Flayer, another couple of gritters). And most flavour text. </p><p></p><p>Other than that, there are all racial abilities, classes, skills, spells, feats, whatever in there. Everyone is allowed to look them up or print them out. You can even use them as a basis to create your own rules material, and even sell that stuff. You don't owe Wizards of the Coast a cent for that. They only want you to adher to certain matters of form (the d20 licence has to be repeated in the document, and so on). </p><p>As a result, there are literal tons of 3rd-party gaming books and PDF's out there. These aren't called "D&D" though, but "d20" and may not use the signature stuff. There's a lot of awesome stuff out there!</p><p></p><p>As for the ranger: in the recent revision of the D&D rules, the Ranger received a major power-up: More skill points, better reflex save, several bonus feats (including 3 which he can choose: A ranger chooses a combat style at 2nd level and receives bonus feats accordingly. The styles are two-weapon fighting and archery) and some other special abilities. The only disadvantage the new class has is the d8 instead of d10 for hit points, but that's not that bad. I strongly recommend using the new version, even if you don't play 3.5 in general.</p><p></p><p></p><p></p><p>As far as I know, it doesn't. The spell has to state that explicitly. Otherwise, you could make keen arrows, but not a keen bow.</p><p></p><p>We were talking of keen, which is not exactly the keen edge spell. The keen enhancement is a property you can add to magical weapons. In order to enhance weapons that way, you need the Create Magic Arms and Armour feat, spend a certain amount of gold, time and XP enspelling the item. You won't need to cast keen edge everytime you want a keen weapon, because this is permanent and only the most powerful magic can strip magical weapons of their power.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 2195930, member: 4134"] Read it aloud, and listen what it sounds like :) The link has been given above, but I want to elaborate. The SRD (System Reference Document) Includes most rules found in the three core rulebooks (PHB, DMG, MM), plus several other books as well (Expanded Psionics Handbook, Epic Level Handbook, Deities and Demigods). The only rules that aren't in are those that deal with character creation (ability generation methods, character wealth, and so on) as well as some signature monsters (Beholder, Mind Flayer, another couple of gritters). And most flavour text. Other than that, there are all racial abilities, classes, skills, spells, feats, whatever in there. Everyone is allowed to look them up or print them out. You can even use them as a basis to create your own rules material, and even sell that stuff. You don't owe Wizards of the Coast a cent for that. They only want you to adher to certain matters of form (the d20 licence has to be repeated in the document, and so on). As a result, there are literal tons of 3rd-party gaming books and PDF's out there. These aren't called "D&D" though, but "d20" and may not use the signature stuff. There's a lot of awesome stuff out there! As for the ranger: in the recent revision of the D&D rules, the Ranger received a major power-up: More skill points, better reflex save, several bonus feats (including 3 which he can choose: A ranger chooses a combat style at 2nd level and receives bonus feats accordingly. The styles are two-weapon fighting and archery) and some other special abilities. The only disadvantage the new class has is the d8 instead of d10 for hit points, but that's not that bad. I strongly recommend using the new version, even if you don't play 3.5 in general. As far as I know, it doesn't. The spell has to state that explicitly. Otherwise, you could make keen arrows, but not a keen bow. We were talking of keen, which is not exactly the keen edge spell. The keen enhancement is a property you can add to magical weapons. In order to enhance weapons that way, you need the Create Magic Arms and Armour feat, spend a certain amount of gold, time and XP enspelling the item. You won't need to cast keen edge everytime you want a keen weapon, because this is permanent and only the most powerful magic can strip magical weapons of their power. [/QUOTE]
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