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*Pathfinder & Starfinder
The Mighty Bow... sort of...
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<blockquote data-quote="Rackhir" data-source="post: 2231472" data-attributes="member: 149"><p>That's as high was you can get without some "extraordinary" modifier. IE talking your DM into permitting something that nominally exceeds what is permited.</p><p></p><p>There are a bunch of really cool ranger spells in the Complete Adventurer?(one of the complete books) that can significantly enhance an archer. One permits you to threaten a normal 5' range. It is only a first level spell so it would be relatively inexpensive to make constant in a bow. </p><p></p><p>If you are going for enhanced crits, don't forget the burst effect enhancements that give you extra damage on a crit. The high crit multiple of a bow means you get even more damage 2d10 rather than 1d10. If you went DWS, you'd get an extra d10 per +1 enhanced crit multiple.</p></blockquote><p></p>
[QUOTE="Rackhir, post: 2231472, member: 149"] That's as high was you can get without some "extraordinary" modifier. IE talking your DM into permitting something that nominally exceeds what is permited. There are a bunch of really cool ranger spells in the Complete Adventurer?(one of the complete books) that can significantly enhance an archer. One permits you to threaten a normal 5' range. It is only a first level spell so it would be relatively inexpensive to make constant in a bow. If you are going for enhanced crits, don't forget the burst effect enhancements that give you extra damage on a crit. The high crit multiple of a bow means you get even more damage 2d10 rather than 1d10. If you went DWS, you'd get an extra d10 per +1 enhanced crit multiple. [/QUOTE]
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The Mighty Bow... sort of...
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