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<blockquote data-quote="CapnZapp" data-source="post: 4712259" data-attributes="member: 12731"><p>Up until 3E I definitely agree with the OP's theory.</p><p></p><p>And for player characters, I agree this trend is continued by 4E.</p><p></p><p><span style="color: Lime"><strong>But you're forgetting a major reversal here: 4E monsters.</strong></span></p><p></p><p>In 4E, the DM can tell his players a monster is breaking even the most fundamental rules and they can't do anything about it. Because it might be the DM's house creation, or it might be a core monster ability.</p><p></p><p>(Now we're kind of assuming the DM isn't expected to just make stuff up. In groups who place their trust completely in the hands of their DM this entire thread is of course a non-issue)</p><p></p><p>But to return to my point: for PC statistics, probabilities and such; yes, 4E is more transparent than ever. </p><p></p><p>If 4E was a PvP game, the players could pretty much run it all by themselves. Which I guess is your point. But that's much less important to the overall play experience than the simple fact there isn't any transparency when it comes to monsters. </p><p></p><p>And 4E is decidedly a PvE game. So monsters (and NPCs) is everything.</p><p></p><p></p><p>(And just saying the PCs can memorize the MM by heart doesn't help either. The DM can make up his own critters, using the MM monsters as precedents for breaking all kinds of rules)</p><p></p><p>The players can't simply second-guess a monster's abilities in the "it just did this, so now it needs to do that" sense.</p><p></p><p>(Except for the rare monster-as-a-full-PC-class monster of course. But those seem to be exceptionally rare bordering on non-existent as far as I understand it)</p><p></p><p></p><p></p><p><em>(By the way: all this is good in my view <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</em></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4712259, member: 12731"] Up until 3E I definitely agree with the OP's theory. And for player characters, I agree this trend is continued by 4E. [COLOR="Lime"][B]But you're forgetting a major reversal here: 4E monsters.[/B][/COLOR] In 4E, the DM can tell his players a monster is breaking even the most fundamental rules and they can't do anything about it. Because it might be the DM's house creation, or it might be a core monster ability. (Now we're kind of assuming the DM isn't expected to just make stuff up. In groups who place their trust completely in the hands of their DM this entire thread is of course a non-issue) But to return to my point: for PC statistics, probabilities and such; yes, 4E is more transparent than ever. If 4E was a PvP game, the players could pretty much run it all by themselves. Which I guess is your point. But that's much less important to the overall play experience than the simple fact there isn't any transparency when it comes to monsters. And 4E is decidedly a PvE game. So monsters (and NPCs) is everything. (And just saying the PCs can memorize the MM by heart doesn't help either. The DM can make up his own critters, using the MM monsters as precedents for breaking all kinds of rules) The players can't simply second-guess a monster's abilities in the "it just did this, so now it needs to do that" sense. (Except for the rare monster-as-a-full-PC-class monster of course. But those seem to be exceptionally rare bordering on non-existent as far as I understand it) [I](By the way: all this is good in my view :))[/I] [/QUOTE]
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