Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Geek Talk & Media
The Military's Non-Lethal Weapon Wishlist.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack7" data-source="post: 5764948" data-attributes="member: 54707"><p>That's an interesting statement I could read in 3 different ways, though I think I know what you're shooting at.</p><p></p><p></p><p></p><p></p><p>There are no good riot or crowd control non-lethals or less than lethals. Because in large groups of peoples the military, police, or any peace-keepers cannot possibly know the physical disposition or positional disposition of everyone in a crowd (especially a fluid one) and so the peacekeepers can only weigh the situation as they perceive it.</p><p></p><p><span style="font-family: 'Verdana'">If a crowd is causing mayhem, committing arson, or endangering the local population or peace then peacekeepers have to decide if the use of NLs and LTLs will suppress the general violence, or possibly increase it by causing a stampede or some other panic reaction.</span></p><p> </p><p> <span style="font-family: 'Verdana'">All the peacekeepers can do is assess and decide each circumstance based on the best available information. It will, in my opinion, be a very long time (if ever) before there is anything like a generally and consistently effective NL or LTL Weapon's system for Crowd Control.</span></p><p> </p><p> <span style="font-family: 'Verdana'">One things weapon developers could do is try to tie their systems to good information gathering and communications systems that would give them better analytical and assessment data on any given situation, or that might let them divide riot areas into grids of high violence, moderate violence, and low violence. </span></p><p> </p><p> <span style="font-family: 'Verdana'">Then act quickly against areas of high violence, encircle and suppress areas of moderate violence (with a more moderate response), and ignore or merely monitor areas of low violence. In most riots and unruly crowds there is a relatively small number of actively violent individuals and small groups involved in physical and criminal incidents. </span></p><p> </p><p> <span style="font-family: 'Verdana'">Target those effectively and you will quickly suppress the overall violence levels of the unruly mob. Good Intel gathering undercover teams and equipment and communications will allow you to discriminate quickly and effectively. Also a really good (and I know this is some time off as well) Non-lethal Sniping system would be ideal for such situations.</span></p><p> </p><p> <span style="font-family: 'Verdana'">But again anything used against a crowd is potentially far more likely to cause unintended harm than a system deployed against a single individual, or small group of individuals, that you can observe beforehand.</span></p><p> </p><p> <span style="font-family: 'Verdana'">I know a lot of people think the NL and LTL systems true effectiveness will depend on exactly what it does, but in my opinion exactly what it does will be far more effective, and far less dangerous overall, if it is employed as part of a good information warfare system as well.</span></p></blockquote><p></p>
[QUOTE="Jack7, post: 5764948, member: 54707"] That's an interesting statement I could read in 3 different ways, though I think I know what you're shooting at. There are no good riot or crowd control non-lethals or less than lethals. Because in large groups of peoples the military, police, or any peace-keepers cannot possibly know the physical disposition or positional disposition of everyone in a crowd (especially a fluid one) and so the peacekeepers can only weigh the situation as they perceive it. [FONT=Verdana]If a crowd is causing mayhem, committing arson, or endangering the local population or peace then peacekeepers have to decide if the use of NLs and LTLs will suppress the general violence, or possibly increase it by causing a stampede or some other panic reaction.[/FONT] [FONT=Verdana]All the peacekeepers can do is assess and decide each circumstance based on the best available information. It will, in my opinion, be a very long time (if ever) before there is anything like a generally and consistently effective NL or LTL Weapon's system for Crowd Control.[/FONT] [FONT=Verdana]One things weapon developers could do is try to tie their systems to good information gathering and communications systems that would give them better analytical and assessment data on any given situation, or that might let them divide riot areas into grids of high violence, moderate violence, and low violence. [/FONT] [FONT=Verdana]Then act quickly against areas of high violence, encircle and suppress areas of moderate violence (with a more moderate response), and ignore or merely monitor areas of low violence. In most riots and unruly crowds there is a relatively small number of actively violent individuals and small groups involved in physical and criminal incidents. [/FONT] [FONT=Verdana]Target those effectively and you will quickly suppress the overall violence levels of the unruly mob. Good Intel gathering undercover teams and equipment and communications will allow you to discriminate quickly and effectively. Also a really good (and I know this is some time off as well) Non-lethal Sniping system would be ideal for such situations.[/FONT] [FONT=Verdana]But again anything used against a crowd is potentially far more likely to cause unintended harm than a system deployed against a single individual, or small group of individuals, that you can observe beforehand.[/FONT] [FONT=Verdana]I know a lot of people think the NL and LTL systems true effectiveness will depend on exactly what it does, but in my opinion exactly what it does will be far more effective, and far less dangerous overall, if it is employed as part of a good information warfare system as well.[/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
The Military's Non-Lethal Weapon Wishlist.
Top