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Community
General Tabletop Discussion
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The Mind of Fantasy - not the Sci-onics of the Mind
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<blockquote data-quote="Ferrous" data-source="post: 5779671" data-attributes="member: 61796"><p>I agree with the original poster myself, the flavour is pseudo scientific and that is all wrong for most (but not all) fantasy settings. It is not wrong to want a coherent setting. And yes both magic and pseudo-science are made up. However that does not mean they are the same. </p><p></p><p>Tolkein et al drew upon traditional folk tales from half a dozen countries that had magic traditions but no pseudo-scientific ones because science as a philosophy had not been invented. </p><p></p><p>I think it is reasonable to want to run a game with say an Arthurian, Greek mythos, or Arabian Night setting without laser beams. Just like it is fine if somebody else wants to run one with. However D&D is a Fantasy role-playing game and most of its conventions should be drawn from fantasy. And that is the case. You don't find Hover cars or phaser guns in the equipments lists. That is why the psionic rules names and conventions are so jarring to many people.</p><p></p><p></p><p>Flavour matters. In the end all fiction is made up, not just science fiction or fantasy. That does not mean that it is necessary for laser beams to shoots from a characters eyes in your cop procedural drama or Bobby Ewing to pop out of the shower in your Norse saga.</p><p></p><p>It is even easy to re-skin psionic powers to a traditional fantasy setting as they model an internal magic common to many fantasy stories and legends. Just call them "mystic" as in a mystic from historical sources. If you had divine magic, arcane magic, and mystic or internal magic then I don't think that most people would have such a problem and it woud provide a mechanism for monks, savants and fakirs magical powers.</p></blockquote><p></p>
[QUOTE="Ferrous, post: 5779671, member: 61796"] I agree with the original poster myself, the flavour is pseudo scientific and that is all wrong for most (but not all) fantasy settings. It is not wrong to want a coherent setting. And yes both magic and pseudo-science are made up. However that does not mean they are the same. Tolkein et al drew upon traditional folk tales from half a dozen countries that had magic traditions but no pseudo-scientific ones because science as a philosophy had not been invented. I think it is reasonable to want to run a game with say an Arthurian, Greek mythos, or Arabian Night setting without laser beams. Just like it is fine if somebody else wants to run one with. However D&D is a Fantasy role-playing game and most of its conventions should be drawn from fantasy. And that is the case. You don't find Hover cars or phaser guns in the equipments lists. That is why the psionic rules names and conventions are so jarring to many people. Flavour matters. In the end all fiction is made up, not just science fiction or fantasy. That does not mean that it is necessary for laser beams to shoots from a characters eyes in your cop procedural drama or Bobby Ewing to pop out of the shower in your Norse saga. It is even easy to re-skin psionic powers to a traditional fantasy setting as they model an internal magic common to many fantasy stories and legends. Just call them "mystic" as in a mystic from historical sources. If you had divine magic, arcane magic, and mystic or internal magic then I don't think that most people would have such a problem and it woud provide a mechanism for monks, savants and fakirs magical powers. [/QUOTE]
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