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<blockquote data-quote="Helldritch" data-source="post: 8012781" data-attributes="member: 6855114"><p>It all boils down to free will. Who got it and who did not. Depending on the setting and personnal tastes, an orc might not have much to say about his free will. Where in an other setting, the orc could be a devout paladin of lawful good. The same logic could be assigned to any races in a setting. I know a DM in which all elves must be good or they turn into drops and are thus removed from play as a player character. They become in essence NPC. A bit extreme to my tastes but it works quite well for his group and they are happy about it.</p><p></p><p>I, for one, do not mind the occasional exception to the rule but a good aligned orc will face mistrust and racism to a very high degree if I play in Greyhawk. If I play in Eberron, the same good orc will be a likable fellow that does not face racism or ostracism at all. In fact, he might even be a pillar of a community that is appreciated by all. </p><p></p><p>As I said, the setting is influences how the races should work. As Bawylie said, the only creatures that should not have a say on how they act in any setting are planar creatures. I could admit an exception here and there but it should be rare to the extreme and a physical change should imply the modification in behavior. Take the fallen angel for example. As they fall, their form is twisted to reflect the evil in their heart. Likewise, a reformed pitfiend should be transformed into a more reassuring appearance.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8012781, member: 6855114"] It all boils down to free will. Who got it and who did not. Depending on the setting and personnal tastes, an orc might not have much to say about his free will. Where in an other setting, the orc could be a devout paladin of lawful good. The same logic could be assigned to any races in a setting. I know a DM in which all elves must be good or they turn into drops and are thus removed from play as a player character. They become in essence NPC. A bit extreme to my tastes but it works quite well for his group and they are happy about it. I, for one, do not mind the occasional exception to the rule but a good aligned orc will face mistrust and racism to a very high degree if I play in Greyhawk. If I play in Eberron, the same good orc will be a likable fellow that does not face racism or ostracism at all. In fact, he might even be a pillar of a community that is appreciated by all. As I said, the setting is influences how the races should work. As Bawylie said, the only creatures that should not have a say on how they act in any setting are planar creatures. I could admit an exception here and there but it should be rare to the extreme and a physical change should imply the modification in behavior. Take the fallen angel for example. As they fall, their form is twisted to reflect the evil in their heart. Likewise, a reformed pitfiend should be transformed into a more reassuring appearance. [/QUOTE]
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