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<blockquote data-quote="Bawylie" data-source="post: 8013060" data-attributes="member: 6776133"><p>Yeah, as we get to things like Liches, Vampires, fallen angels - these things are all abominations. Virtually crimes against existence itself. (Speaking again about my own game world here). Some outside force changes their nature from what it was to what it is. And then they’re stuck on that. </p><p></p><p>A mortal that becomes immortal (in the case of vampirism, for instance) loses the mutability and will they once had and are thereafter governed by their nature. Same with a mortal who ascends into legend. Even in stories they lose the complexity of their mortality and are sung of as incorruptible super heroic. </p><p></p><p>Of course this makes mortality unique and precious and beautiful. Life itself being transitory. And because mortal creatures can transcend their nature in a way that nothing else can, of course they can be good or evil or lawful or criminal. They’re capable of anything. So they often draw attention from “greater powers” seeking to guide or steer or corrupt them. </p><p></p><p>Your game might not have that kind of cosmology, that’s cool too. Mine isn’t front-facing to my players, it just IS, and that helps me answer these questions about what’s evil and what’s not and whether it’s okay to be a good drow (fey aren’t mortals to me). </p><p></p><p>Anyone else approach it like this?</p></blockquote><p></p>
[QUOTE="Bawylie, post: 8013060, member: 6776133"] Yeah, as we get to things like Liches, Vampires, fallen angels - these things are all abominations. Virtually crimes against existence itself. (Speaking again about my own game world here). Some outside force changes their nature from what it was to what it is. And then they’re stuck on that. A mortal that becomes immortal (in the case of vampirism, for instance) loses the mutability and will they once had and are thereafter governed by their nature. Same with a mortal who ascends into legend. Even in stories they lose the complexity of their mortality and are sung of as incorruptible super heroic. Of course this makes mortality unique and precious and beautiful. Life itself being transitory. And because mortal creatures can transcend their nature in a way that nothing else can, of course they can be good or evil or lawful or criminal. They’re capable of anything. So they often draw attention from “greater powers” seeking to guide or steer or corrupt them. Your game might not have that kind of cosmology, that’s cool too. Mine isn’t front-facing to my players, it just IS, and that helps me answer these questions about what’s evil and what’s not and whether it’s okay to be a good drow (fey aren’t mortals to me). Anyone else approach it like this? [/QUOTE]
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