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General Tabletop Discussion
*Dungeons & Dragons
The Minimum* to Keep 5E at a Low Power Level?
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8959279" data-attributes="member: 6871653"><p>The slow natural healing variant is better, IMO, than the gritty rest. It just require HD to heal, even on a long rest (and you only regain 1/2 your max HD per long rest).</p><p></p><p>Healing Kit dependency is pretty good too: you need a Healer's Kit use to spend 1 HD on a rest, or else you need a safe haven.</p><p></p><p>You may want to look at the fear/stress rules or VRGtR, to give you another resource to drain your player.</p><p></p><p>Playing Feat-less could be an option, or keep the Feats but only use Sidekick classes (I'd even add a lvl 0 start with the Survivors rules)</p><p></p><p>Other possibilities, from the DMG:</p><ul> <li data-xf-list-type="ul">Wands (and other magic items) dont recharge</li> <li data-xf-list-type="ul">Scroll/Consumable miscast</li> <li data-xf-list-type="ul">Massive Damage and Lingering Injuries</li> <li data-xf-list-type="ul">Difficult identification</li> <li data-xf-list-type="ul">Loyalty, Complication and Rivals</li> </ul><p></p><p>In short, if you want to challenge a huge group, you have to reduce their resources (HP, HD, Exhaustion, Stress, NPC relations), either by diminishing them at chargen, or targeting them restlessly in game.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8959279, member: 6871653"] The slow natural healing variant is better, IMO, than the gritty rest. It just require HD to heal, even on a long rest (and you only regain 1/2 your max HD per long rest). Healing Kit dependency is pretty good too: you need a Healer's Kit use to spend 1 HD on a rest, or else you need a safe haven. You may want to look at the fear/stress rules or VRGtR, to give you another resource to drain your player. Playing Feat-less could be an option, or keep the Feats but only use Sidekick classes (I'd even add a lvl 0 start with the Survivors rules) Other possibilities, from the DMG: [LIST] [*]Wands (and other magic items) dont recharge [*]Scroll/Consumable miscast [*]Massive Damage and Lingering Injuries [*]Difficult identification [*]Loyalty, Complication and Rivals [/LIST] In short, if you want to challenge a huge group, you have to reduce their resources (HP, HD, Exhaustion, Stress, NPC relations), either by diminishing them at chargen, or targeting them restlessly in game. [/QUOTE]
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The Minimum* to Keep 5E at a Low Power Level?
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