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The Minimum* to Keep 5E at a Low Power Level?
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<blockquote data-quote="J-H" data-source="post: 8959688" data-attributes="member: 7020951"><p>Oh well, you don't get paid because you didn't rescue the captives. Also, your rooms were vandalized during your dinner at the inn, and nobody saw anybody go up there with a bucket of smelly paint and write "COWARDS" on your backpacks because the 75 year old grandfather of one of the captives was busy picking a fight and daring you to hit him.</p><p></p><p>If they then attack the civilians in town or fight the city guard, they get served papers by the regional government to show up for judgement. If they ignore that, the game is now "evade the bounty hunters."</p><p></p><p>They're treating it like a video game where the NPCs follow a programmed set of reactions and their choices don't have repercussions. You're going to have to change that. Give them a few "Are you sure you want to do that?" moments as warnings.</p><p></p><p></p><p>Also, the above scenario seems like a good adventure hook: "There's this group of freelancers who failed, got mad when the town was upset, trashed the town, evaded the law, and no need to be hunted down like bandits." If they end the campaign because of that, the next campaign could be a short scenario hunting down their old characters with their new ones, and running into the Fireball/Reverse Gravity/etc. stuff.</p></blockquote><p></p>
[QUOTE="J-H, post: 8959688, member: 7020951"] Oh well, you don't get paid because you didn't rescue the captives. Also, your rooms were vandalized during your dinner at the inn, and nobody saw anybody go up there with a bucket of smelly paint and write "COWARDS" on your backpacks because the 75 year old grandfather of one of the captives was busy picking a fight and daring you to hit him. If they then attack the civilians in town or fight the city guard, they get served papers by the regional government to show up for judgement. If they ignore that, the game is now "evade the bounty hunters." They're treating it like a video game where the NPCs follow a programmed set of reactions and their choices don't have repercussions. You're going to have to change that. Give them a few "Are you sure you want to do that?" moments as warnings. Also, the above scenario seems like a good adventure hook: "There's this group of freelancers who failed, got mad when the town was upset, trashed the town, evaded the law, and no need to be hunted down like bandits." If they end the campaign because of that, the next campaign could be a short scenario hunting down their old characters with their new ones, and running into the Fireball/Reverse Gravity/etc. stuff. [/QUOTE]
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The Minimum* to Keep 5E at a Low Power Level?
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