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General Tabletop Discussion
*Dungeons & Dragons
The Minimum* to Keep 5E at a Low Power Level?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8960561" data-attributes="member: 6802951"><p>Ooof. Yep. Curse of Strahd would not be suitable for a group if they maintain that sort of attitude.</p><p>On the other hand, I can't see a game like call of Cthulhu going any better if the players insist on playing overpowered murderhobos either. You can take the "overpowered" out of the game, but you can't take the "murderhobo" out of the player.</p><p></p><p>For fixing your current game I think reducing the ability of the party to rest is going to be your best bet. Even if it is just a temporary environmental effect caused by the BBEG.</p><p></p><p>The other alternative if the party is going to refuse to play by the usual adventuring day is to just try to bring the players who aren't having so much fun up to par. Multiply the uses of abilities that refresh on a short rest by three. If almost all your casters use fireball to nova, start using fire resistant opponents. Use spread out opponents or reinforcements to reduce the ability to clear the entire encounter off the board with a couple of spells. Adjust the scale of your combats - if the squares on the mat now represent 10ft, you can have much more open situations.</p><p></p><p></p><p>I would have thought that this would only exacerbate the issues that the OP is having. By making the opponents much more deadly, you are incentivising nova strikes even more, because letting monsters get into combat is much more dangerous. Furthermore, if they do, the people being punished more are those who traditionally go toe-to-toe with the monsters, and those who need to burn their resources to keep them alive, rather than the people causing the actual problem.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8960561, member: 6802951"] Ooof. Yep. Curse of Strahd would not be suitable for a group if they maintain that sort of attitude. On the other hand, I can't see a game like call of Cthulhu going any better if the players insist on playing overpowered murderhobos either. You can take the "overpowered" out of the game, but you can't take the "murderhobo" out of the player. For fixing your current game I think reducing the ability of the party to rest is going to be your best bet. Even if it is just a temporary environmental effect caused by the BBEG. The other alternative if the party is going to refuse to play by the usual adventuring day is to just try to bring the players who aren't having so much fun up to par. Multiply the uses of abilities that refresh on a short rest by three. If almost all your casters use fireball to nova, start using fire resistant opponents. Use spread out opponents or reinforcements to reduce the ability to clear the entire encounter off the board with a couple of spells. Adjust the scale of your combats - if the squares on the mat now represent 10ft, you can have much more open situations. I would have thought that this would only exacerbate the issues that the OP is having. By making the opponents much more deadly, you are incentivising nova strikes even more, because letting monsters get into combat is much more dangerous. Furthermore, if they do, the people being punished more are those who traditionally go toe-to-toe with the monsters, and those who need to burn their resources to keep them alive, rather than the people causing the actual problem. [/QUOTE]
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