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General Tabletop Discussion
*Dungeons & Dragons
The Minimum* to Keep 5E at a Low Power Level?
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<blockquote data-quote="AnotherGuy" data-source="post: 8960573" data-attributes="member: 7029930"><p>There is much that can be done within a new campaign where the table Started Over</p><p> </p><p>Start with less Ability Points</p><p>Limit Hit Points: PCs gain hp every 2nd level or cap depending on size (S-M at level 6, Large 12, Huge 24, Gargantuan 25+)</p><p>Increase the Rest periods, reduce the benefits gained from a Rest</p><p>Increase XPs required for each level</p><p></p><p>Magical Items: Remove the +x Magical Items, Magical Items are not Rechargable, limit Attunements to 1 item per PC at a time</p><p>Hardcore the Monsters (as per my post in the other thread)</p><p>Other: Take advantage of Item Breakage, Clothes being set alight, reduce Suffocation rates by 50% or less when in Combat, Replace the Flanking Rule in the DMG with +1 per allied opponent threatening in melee</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 8960573, member: 7029930"] There is much that can be done within a new campaign where the table Started Over Start with less Ability Points Limit Hit Points: PCs gain hp every 2nd level or cap depending on size (S-M at level 6, Large 12, Huge 24, Gargantuan 25+) Increase the Rest periods, reduce the benefits gained from a Rest Increase XPs required for each level Magical Items: Remove the +x Magical Items, Magical Items are not Rechargable, limit Attunements to 1 item per PC at a time Hardcore the Monsters (as per my post in the other thread) Other: Take advantage of Item Breakage, Clothes being set alight, reduce Suffocation rates by 50% or less when in Combat, Replace the Flanking Rule in the DMG with +1 per allied opponent threatening in melee [/QUOTE]
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The Minimum* to Keep 5E at a Low Power Level?
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