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The Minority of Humanity
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<blockquote data-quote="The Green Adam" data-source="post: 3814574" data-attributes="member: 50821"><p>Various threads over the last few months on Elves, Dwarves and the other staple denizens of medieval fantasy RPGs had me thinking about how my own campaign(s) may drastically differ from those of most other GMs (so what else is new?).</p><p></p><p>In the vast majority of my games, regardless of system or genre, Humans are the minority in most of the PC groups. At one point I recall my friend Nelson wanting to play a Human in a D&D campaign "just to be different". We have read through beliefs and scenarios in which Elves have been described as a dead end culture and a species doomed to extinction. But even with the low birthrate implied by various sources, aren't there more Elves (all flavors) and Dwarves and Halflings and Gnomes combined then there are humans? Why aren't humans eradicated by the more magical and longer lived races?</p><p></p><p>As an example my last medieval fantasy campaign consisited of 2 Humans, 1 Human/Werecreature, 3 Elves, 1 Dwarf and a Catman/Shifter type.</p><p></p><p>My class Star Trek campaign featured 3 Humans, 2 Andorians, 1 Human/Orion crossbreed, 1 Vulcan and a Squid-like creature.</p><p></p><p>Star Wars tends to feature a good number of humans but usually a nearly equal number of aliens and droids. My last campaign, though short, had a PC group of 3 Humans, 1 Mon Calamari, 1 Twi'lek and 1 humanoid female alien whose species I forget. </p><p></p><p>In virtually every campaign I'm ever run where non-human species exist the number of non-humans has equalled or exceeded the number of pure strain humans <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Personally, as a player, I don't think I've played more then 3 human characters in 30 years of gaming.</p><p></p><p>How about you? What is your experience with this and why do you think this is? Or, have almost all your PCs been human as most campaign groups are said to be?</p><p></p><p>AD</p></blockquote><p></p>
[QUOTE="The Green Adam, post: 3814574, member: 50821"] Various threads over the last few months on Elves, Dwarves and the other staple denizens of medieval fantasy RPGs had me thinking about how my own campaign(s) may drastically differ from those of most other GMs (so what else is new?). In the vast majority of my games, regardless of system or genre, Humans are the minority in most of the PC groups. At one point I recall my friend Nelson wanting to play a Human in a D&D campaign "just to be different". We have read through beliefs and scenarios in which Elves have been described as a dead end culture and a species doomed to extinction. But even with the low birthrate implied by various sources, aren't there more Elves (all flavors) and Dwarves and Halflings and Gnomes combined then there are humans? Why aren't humans eradicated by the more magical and longer lived races? As an example my last medieval fantasy campaign consisited of 2 Humans, 1 Human/Werecreature, 3 Elves, 1 Dwarf and a Catman/Shifter type. My class Star Trek campaign featured 3 Humans, 2 Andorians, 1 Human/Orion crossbreed, 1 Vulcan and a Squid-like creature. Star Wars tends to feature a good number of humans but usually a nearly equal number of aliens and droids. My last campaign, though short, had a PC group of 3 Humans, 1 Mon Calamari, 1 Twi'lek and 1 humanoid female alien whose species I forget. In virtually every campaign I'm ever run where non-human species exist the number of non-humans has equalled or exceeded the number of pure strain humans ;) Personally, as a player, I don't think I've played more then 3 human characters in 30 years of gaming. How about you? What is your experience with this and why do you think this is? Or, have almost all your PCs been human as most campaign groups are said to be? AD [/QUOTE]
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