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The Minority of Humanity
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<blockquote data-quote="The Green Adam" data-source="post: 3817164" data-attributes="member: 50821"><p>I completely agree. I think in D&D we tend to imagine a human-centric world because 1) we assume Humans outnumber or out-adapt most other species and 2) D&D is based on folklore, myth and other human centered literary fiction. In sci-fi its a little trickier. Nothing bugged the geek in me more then the line in Star Trek VI: The Undiscovered Country where the Federation is referred to as a "Humans only club" by one of the Klingons. The Klingons may have their opinions of the UFP but how can they, after a century of fighting this enemy, still not understand its thinking. I always thought of the Klingons disliking the Federation because of its policy of multispecies cooperation. The Klingons would believe any species that needs another to assist it is weak. Meanwhile the beings of the UFP believe that each species in the Federation has its own abilities, advantages and disadvantages and combining their efforts makes a more effective whole.</p><p></p><p>Back to topic but with a relation to the statement above, this is also how my players think of their parties/groups. Someone wants to be the tough and strong one who can protect the team (Andorian, Dwarf, Wookie), while another handles problem solving (Vulcan, Elf, Bith) and another handles the dirty work (Orion, Halfling, Rodian). When a player in my group is more interested in the class/job then personal special abilities or they want to be more 'jack-of-all-trades' they choose to be Human.</p><p></p><p>Anyone every play a campaign with no human PCs? Outside of Gamma World (all mutants) I think I did run a D&D game many years ago where all the humans died on an adventure and the players of those characters rolled up non-humans to replace them. The end result was 3 Elves, 2 Dwarves and a Halfling. </p><p></p><p>Anyone else?</p><p></p><p>AD</p></blockquote><p></p>
[QUOTE="The Green Adam, post: 3817164, member: 50821"] I completely agree. I think in D&D we tend to imagine a human-centric world because 1) we assume Humans outnumber or out-adapt most other species and 2) D&D is based on folklore, myth and other human centered literary fiction. In sci-fi its a little trickier. Nothing bugged the geek in me more then the line in Star Trek VI: The Undiscovered Country where the Federation is referred to as a "Humans only club" by one of the Klingons. The Klingons may have their opinions of the UFP but how can they, after a century of fighting this enemy, still not understand its thinking. I always thought of the Klingons disliking the Federation because of its policy of multispecies cooperation. The Klingons would believe any species that needs another to assist it is weak. Meanwhile the beings of the UFP believe that each species in the Federation has its own abilities, advantages and disadvantages and combining their efforts makes a more effective whole. Back to topic but with a relation to the statement above, this is also how my players think of their parties/groups. Someone wants to be the tough and strong one who can protect the team (Andorian, Dwarf, Wookie), while another handles problem solving (Vulcan, Elf, Bith) and another handles the dirty work (Orion, Halfling, Rodian). When a player in my group is more interested in the class/job then personal special abilities or they want to be more 'jack-of-all-trades' they choose to be Human. Anyone every play a campaign with no human PCs? Outside of Gamma World (all mutants) I think I did run a D&D game many years ago where all the humans died on an adventure and the players of those characters rolled up non-humans to replace them. The end result was 3 Elves, 2 Dwarves and a Halfling. Anyone else? AD [/QUOTE]
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