Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Miracle of the Thing, and the real Miracle-Man
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pour" data-source="post: 5780477" data-attributes="member: 59411"><p>I think you deny other magical and supernatural classes some of the cleric's miraculous stuff, and not just the healing and raise dead, but evocative, non-utility, frankly desirable things- plagues, divine summons, golem construction, a fair number of rituals, some evangelical and terrain-changing stuff, a little augury, etc. Maybe there needs to be a better distribution of power, largely taking from the magic-users and the Arcane power source. Wizards simply get too much, in my opinion. </p><p></p><p>I agree the 4e Cleric was the right direction, a true holy fighting man, and also the Invoker and Avenger, which took the Divine power source toward prophets delivering miracles/maledictions and the holy assassin/inquisitor respectively, which I think are unique, Divine-specific ground. I'd roll Paladin into this, too, the holy knight which really stands on its own as uniquely divine and pretty much a mainstay. </p><p></p><p>I think the DM also has to play a roll in this, providing the clerical structure of the world, the churches, the followers, and allow the cleric to come into his own both terrestrially and spiritually- eventually being enlisted in plots of wider and wider divine scope, or else establishing his religion or beliefs across the setting. This extends, also, to opposing religions, and opposing ideologies within the very same religion. All of that touches ground magic-users simply cannot cover, and which are fun, engaging, and sometimes delve into some really poignant moral and spiritual play.</p></blockquote><p></p>
[QUOTE="Pour, post: 5780477, member: 59411"] I think you deny other magical and supernatural classes some of the cleric's miraculous stuff, and not just the healing and raise dead, but evocative, non-utility, frankly desirable things- plagues, divine summons, golem construction, a fair number of rituals, some evangelical and terrain-changing stuff, a little augury, etc. Maybe there needs to be a better distribution of power, largely taking from the magic-users and the Arcane power source. Wizards simply get too much, in my opinion. I agree the 4e Cleric was the right direction, a true holy fighting man, and also the Invoker and Avenger, which took the Divine power source toward prophets delivering miracles/maledictions and the holy assassin/inquisitor respectively, which I think are unique, Divine-specific ground. I'd roll Paladin into this, too, the holy knight which really stands on its own as uniquely divine and pretty much a mainstay. I think the DM also has to play a roll in this, providing the clerical structure of the world, the churches, the followers, and allow the cleric to come into his own both terrestrially and spiritually- eventually being enlisted in plots of wider and wider divine scope, or else establishing his religion or beliefs across the setting. This extends, also, to opposing religions, and opposing ideologies within the very same religion. All of that touches ground magic-users simply cannot cover, and which are fun, engaging, and sometimes delve into some really poignant moral and spiritual play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Miracle of the Thing, and the real Miracle-Man
Top