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General Tabletop Discussion
*Pathfinder & Starfinder
The Miracle of the Thing, and the real Miracle-Man
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<blockquote data-quote="Stormonu" data-source="post: 5780494" data-attributes="member: 52734"><p>Clerics would make for a very interesting card mechanic. </p><p></p><p>It would be the idea that you are appealing to a greater power (in this case the character would be appealing to the player, actually).</p><p></p><p>The player would have a deck of cards/abilities representing the miracles the cleric could bring into effect with an appeal. With a hand of say 3-5 cards (drawn after the cleric starts his action), the player would be choosing which miracle manifests at the time. The cards would have to be generic enough that any given card would be useful 75% to 95% of the time in a given situation.</p><p></p><p>You could change this up with the player having a hand at all times so he has an idea of what he can do at any given point (and thus possibly miracles with a more focused purpose/effect), but I think it would better represent the supernatural, unexpected quality if the cards weren't drawn until after the player has declared he's "praying for a miracle". You might even be able to work into a mechanic where the more fervently (read as: spends more actions) he prays, the more likely he is to get the miracle he's looking for (read: draw more cards).</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5780494, member: 52734"] Clerics would make for a very interesting card mechanic. It would be the idea that you are appealing to a greater power (in this case the character would be appealing to the player, actually). The player would have a deck of cards/abilities representing the miracles the cleric could bring into effect with an appeal. With a hand of say 3-5 cards (drawn after the cleric starts his action), the player would be choosing which miracle manifests at the time. The cards would have to be generic enough that any given card would be useful 75% to 95% of the time in a given situation. You could change this up with the player having a hand at all times so he has an idea of what he can do at any given point (and thus possibly miracles with a more focused purpose/effect), but I think it would better represent the supernatural, unexpected quality if the cards weren't drawn until after the player has declared he's "praying for a miracle". You might even be able to work into a mechanic where the more fervently (read as: spends more actions) he prays, the more likely he is to get the miracle he's looking for (read: draw more cards). [/QUOTE]
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The Miracle of the Thing, and the real Miracle-Man
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