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The Miracle of the Thing, and the real Miracle-Man
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<blockquote data-quote="Jack7" data-source="post: 5780874" data-attributes="member: 54707"><p></p><p> <span style="font-family: 'Verdana'">I'd agree if that were the case with clerics. If they were used to "prove" (as in the judicial sense) what the gods want. But I don't think that should be their real function, or that that should be the point of faith in-game.</span></p><p> </p><p> </p><p> <span style="font-family: 'Verdana'">Last night though I had some other ideas. This morning actually, as I couldn't sleep much, and arose early - insomnia and all.</span></p><p> </p><p> <span style="font-family: 'Verdana'">I was reading some of the early Church fathers before bed (I'm studying to be a Priest) and some things occurred to me that I thought would be of use in making Clerics men and women of Wonder, rather than of magic.</span></p><p> </p><p> <span style="font-family: 'Verdana'">So I split clerical Abilities into three broad categories. I'm going to use basic English terms rather than Latin or Greek or some other language so as to avoid confusion.</span></p><p> </p><p> <span style="font-family: 'Verdana'"><span style="color: Purple"><strong>Rites and Rituals</strong></span> - this could be a lot like 4E rituals with rites being more religious in nature and designed to augment faith, rather than rites being wonders in themselves. Though it would depend very much on what the rite involved, and Rituals (a different kind of rite) could definitely be Wondrous, again it would depend upon the nature of the Ritual.</span></p><p> </p><p> <span style="font-family: 'Verdana'"><span style="color: Lime"><strong>Wonders</strong></span> - this would be what people normally think of as Clerical spells and abilities and powers. </span><span style="font-family: 'Verdana'">They would be those powers and wonders granted the cleric and that he would have some measure of control over himself. </span></p><p> </p><p> <span style="font-family: 'Verdana'"><span style="color: Blue"><strong>Miracles</strong></span> - these would be superlative and grand Wonders, well beyond those normally associated with lesser clerics. These would be more like Saintly order events of Divine origin. Though clerics of any level could possibly still evoke them under special circumstances. They just couldn't control them.</span></p><p> </p><p> <span style="font-family: 'Verdana'">These three things would work at varying levels of effectiveness or scale, and would imply different levels of control on the part of the Cleric. For instance a Rite might be both a real and ritual cleansing to prevent or suppress the spread of disease. A whole church or community might undergo such a rite with the cleric leading the rite.</span></p><p> </p><p> <span style="font-family: 'Verdana'">A Wonder might be anything from when a cleric cures minor wounds on an individual all the way up to curing a curse (say Lycanthropy) upon a single individual, upon a small group of people, or in a small area.</span></p><p> </p><p> <span style="font-family: 'Verdana'">A Miracle would be grand in scale and/or scope and might involve the total conversion of a group of men from murderous cutthroats to honorable and peaceful men, or might involve curing an entire city or nation of a devastating plague. </span></p><p> </p><p> <span style="font-family: 'Verdana'">As for control, the cleric would have almost complete and personal control over most rites and rituals. The cleric would have partial, maybe even up to majority control over his or her Wonders (though Deity would exercise some measure of control), and as for Miracles, the cleric or Saint would be a conduit, but would have little if any direct control over what actually occurs. With Miracles the cleric could have intentions for this or that to happen, but what actually happened would be out of his or her control. Except in very special circumstances.</span></p><p> </p><p> <span style="font-family: 'Verdana'">These examples are tied to healing or curing, because they give easy examples for the Cleric, but could just as easily be applied to other types of Rites, Wonders, and Miracles.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Another thing I thought of involved <em><strong>"flock and followers."</strong></em> Rather than the just have the cleric affect his flock and followers, I thought it should also be apparent with the Cleric (as opposed to the Magic-user) that the flock and follower affect the Cleric. For instance if the Cleric is performing a Rite and there are a large number of followers, the odds increase that the rite will be effective, or more effective than normal.</span></p><p> </p><p> <span style="font-family: 'Verdana'">If a cleric is operating in a party and the party has several members that worship the same gods or God, and/or several members of the party have great faith in the cleric himself, then when a cleric performs a Wonder this "flock faith" (perhaps expressed as a function of group-will) might increase the effectiveness of the Wonder or maybe even transform the Wonder performed into a greater, more impressive, or more important Wonder.</span></p><p> </p><p> <span style="font-family: 'Verdana'">The same would apply to Miracles of course. The faith of the flock, friends, comrades, and followers might very well act as a "magnifying lens" that amplifies or even changes the focus of the rite, wonder, or miracle.</span></p><p> </p><p> <span style="font-family: 'Verdana'">The last things I thought of involved <em>Clerical animals</em>, and <em>relics and tokens</em>, and <em>rod and staff</em>. There are many stories of the Saints for instance having miraculous or unusual animal companions. One of the most famous being Saint Francis and his wolf. Clerics and Saints would have companion animals (unlike Druids, Clerics would not necessarily be good with all/many animals, just perhaps one species or breed or just one particular animal) that would help to focus their powers of Wonder-Working, perhaps by showing kindness to the animal or perhaps the companion animal is a focus of Virtue or of some special spiritual gift or charisma that the cleric can use to real advantage.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Relics and tokens would also be points of the focus of spiritual gifts or of augmenting or amplifying Rites and Wonders, and if the relic were powerful enough and truly miraculous in its own right, of Miracles. Great Relics might be highly miraculous in anyone's hands, but far more so in the hand of Saint or powerful and virtuous cleric.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Lastly, I think the cleric should have a special Staff (like a shepherd's crook, for example) and/or Rod, both a symbol of his office or station and a focus for power and wonder working. This would include staffs (staves) or rods which are normal (any cleric could carry them), to special Miraculous staffs (the analogue to the Staff of the Magi for the Magic-User) all the way up to the Relical Staff which had once been the possession of a very powerful Cleric, Prophet, or Saint.</span></p><p> </p><p> <span style="font-family: 'Verdana'">Changes like these, and some of the others suggested would, I think, go a long way to transforming the Cleric into a totally unique Miracle worker rather than just a supernatural Magic-User.</span></p></blockquote><p></p>
[QUOTE="Jack7, post: 5780874, member: 54707"] [FONT=Verdana] [/FONT] [FONT=Verdana]I'd agree if that were the case with clerics. If they were used to "prove" (as in the judicial sense) what the gods want. But I don't think that should be their real function, or that that should be the point of faith in-game.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Last night though I had some other ideas. This morning actually, as I couldn't sleep much, and arose early - insomnia and all.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]I was reading some of the early Church fathers before bed (I'm studying to be a Priest) and some things occurred to me that I thought would be of use in making Clerics men and women of Wonder, rather than of magic.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]So I split clerical Abilities into three broad categories. I'm going to use basic English terms rather than Latin or Greek or some other language so as to avoid confusion.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][COLOR=Purple][B]Rites and Rituals[/B][/COLOR] - this could be a lot like 4E rituals with rites being more religious in nature and designed to augment faith, rather than rites being wonders in themselves. Though it would depend very much on what the rite involved, and Rituals (a different kind of rite) could definitely be Wondrous, again it would depend upon the nature of the Ritual.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][COLOR=Lime][B]Wonders[/B][/COLOR] - this would be what people normally think of as Clerical spells and abilities and powers. [/FONT][FONT=Verdana]They would be those powers and wonders granted the cleric and that he would have some measure of control over himself. [/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][COLOR=Blue][B]Miracles[/B][/COLOR] - these would be superlative and grand Wonders, well beyond those normally associated with lesser clerics. These would be more like Saintly order events of Divine origin. Though clerics of any level could possibly still evoke them under special circumstances. They just couldn't control them.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]These three things would work at varying levels of effectiveness or scale, and would imply different levels of control on the part of the Cleric. For instance a Rite might be both a real and ritual cleansing to prevent or suppress the spread of disease. A whole church or community might undergo such a rite with the cleric leading the rite.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]A Wonder might be anything from when a cleric cures minor wounds on an individual all the way up to curing a curse (say Lycanthropy) upon a single individual, upon a small group of people, or in a small area.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]A Miracle would be grand in scale and/or scope and might involve the total conversion of a group of men from murderous cutthroats to honorable and peaceful men, or might involve curing an entire city or nation of a devastating plague. [/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]As for control, the cleric would have almost complete and personal control over most rites and rituals. The cleric would have partial, maybe even up to majority control over his or her Wonders (though Deity would exercise some measure of control), and as for Miracles, the cleric or Saint would be a conduit, but would have little if any direct control over what actually occurs. With Miracles the cleric could have intentions for this or that to happen, but what actually happened would be out of his or her control. Except in very special circumstances.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]These examples are tied to healing or curing, because they give easy examples for the Cleric, but could just as easily be applied to other types of Rites, Wonders, and Miracles.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Another thing I thought of involved [I][B]"flock and followers."[/B][/I] Rather than the just have the cleric affect his flock and followers, I thought it should also be apparent with the Cleric (as opposed to the Magic-user) that the flock and follower affect the Cleric. For instance if the Cleric is performing a Rite and there are a large number of followers, the odds increase that the rite will be effective, or more effective than normal.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]If a cleric is operating in a party and the party has several members that worship the same gods or God, and/or several members of the party have great faith in the cleric himself, then when a cleric performs a Wonder this "flock faith" (perhaps expressed as a function of group-will) might increase the effectiveness of the Wonder or maybe even transform the Wonder performed into a greater, more impressive, or more important Wonder.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]The same would apply to Miracles of course. The faith of the flock, friends, comrades, and followers might very well act as a "magnifying lens" that amplifies or even changes the focus of the rite, wonder, or miracle.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]The last things I thought of involved [I]Clerical animals[/I], and [I]relics and tokens[/I], and [I]rod and staff[/I]. There are many stories of the Saints for instance having miraculous or unusual animal companions. One of the most famous being Saint Francis and his wolf. Clerics and Saints would have companion animals (unlike Druids, Clerics would not necessarily be good with all/many animals, just perhaps one species or breed or just one particular animal) that would help to focus their powers of Wonder-Working, perhaps by showing kindness to the animal or perhaps the companion animal is a focus of Virtue or of some special spiritual gift or charisma that the cleric can use to real advantage.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Relics and tokens would also be points of the focus of spiritual gifts or of augmenting or amplifying Rites and Wonders, and if the relic were powerful enough and truly miraculous in its own right, of Miracles. Great Relics might be highly miraculous in anyone's hands, but far more so in the hand of Saint or powerful and virtuous cleric.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Lastly, I think the cleric should have a special Staff (like a shepherd's crook, for example) and/or Rod, both a symbol of his office or station and a focus for power and wonder working. This would include staffs (staves) or rods which are normal (any cleric could carry them), to special Miraculous staffs (the analogue to the Staff of the Magi for the Magic-User) all the way up to the Relical Staff which had once been the possession of a very powerful Cleric, Prophet, or Saint.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Changes like these, and some of the others suggested would, I think, go a long way to transforming the Cleric into a totally unique Miracle worker rather than just a supernatural Magic-User.[/FONT] [FONT=Verdana] [/FONT] [/QUOTE]
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