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General Tabletop Discussion
*Pathfinder & Starfinder
The Miracle of the Thing, and the real Miracle-Man
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<blockquote data-quote="LurkAway" data-source="post: 5780891" data-attributes="member: 6685059"><p>Perhaps with arcane magic, the wizard knows how arcane magic works but not why. The cleric knows why clerical magic works but not how.</p><p></p><p>Say a wizard creates magic by visualizing a rune in his mind's eye while simultaneously uttering a word with precise intonation -- he has no idea why this works, but it does, and the process can be duplicated over and over with consistent results by anyone with sufficient skill and practice.</p><p></p><p>A priest might heal someone by calling to her god -- she knows her god is answering her prayer but she doesn't know how it works and why someone else cannot do the same using a simiilar prayer.</p><p></p><p>Perhaps wizard magic is very formulaic. You don't know how it works, so you stick with what you know how to do (and in your spare time, you spend hours researching what happens if you change this or that). With clerical magic, it's so much more freeform. You're not sure what exactly you're doing, so you do whatever you do in a moment of need with indefinite outcomes. Is there a way or a need to translate this fluff into distinct mechanics for wizards vs clerics?</p></blockquote><p></p>
[QUOTE="LurkAway, post: 5780891, member: 6685059"] Perhaps with arcane magic, the wizard knows how arcane magic works but not why. The cleric knows why clerical magic works but not how. Say a wizard creates magic by visualizing a rune in his mind's eye while simultaneously uttering a word with precise intonation -- he has no idea why this works, but it does, and the process can be duplicated over and over with consistent results by anyone with sufficient skill and practice. A priest might heal someone by calling to her god -- she knows her god is answering her prayer but she doesn't know how it works and why someone else cannot do the same using a simiilar prayer. Perhaps wizard magic is very formulaic. You don't know how it works, so you stick with what you know how to do (and in your spare time, you spend hours researching what happens if you change this or that). With clerical magic, it's so much more freeform. You're not sure what exactly you're doing, so you do whatever you do in a moment of need with indefinite outcomes. Is there a way or a need to translate this fluff into distinct mechanics for wizards vs clerics? [/QUOTE]
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The Miracle of the Thing, and the real Miracle-Man
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