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The Miracle of the Thing, and the real Miracle-Man
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<blockquote data-quote="unan oranis" data-source="post: 5781355" data-attributes="member: 65462"><p>I'd like to see the difference-maker be that a cleric channels a greater power, and the wizard stands alone.</p><p></p><p>Alignment, code of conduct and weird taboos are critical factors for every cleric spell.</p><p></p><p>Each casting of a cleric spell is considered in its context to the gawds interests.</p><p></p><p>In a nutshell; the cleric would be selected for circumstantial ups and downs more frequently.</p><p></p><p>Also, the gawd, power, chi etc is a built in npc influence for the DM. If you like an obi kenobi style voice over, a rare omen or a mortal agent, the gawd connection is handy (though I guess a wizards familiar could stand in for the same purpose).</p><p></p><p>I don't feel a need for the clerics spells to be a completley different animal. </p><p></p><p>I'm fine with editions where the clerics spells were weaker as a trade for armor and so forth.</p><p></p><p>As a 4e player your spells are identical to everybodies, in a way... which is one way to solve the problem. (I mean the framework of powers, mechanicly - there are loads of clever ways each class is distinct in 4e, no dis intended)</p></blockquote><p></p>
[QUOTE="unan oranis, post: 5781355, member: 65462"] I'd like to see the difference-maker be that a cleric channels a greater power, and the wizard stands alone. Alignment, code of conduct and weird taboos are critical factors for every cleric spell. Each casting of a cleric spell is considered in its context to the gawds interests. In a nutshell; the cleric would be selected for circumstantial ups and downs more frequently. Also, the gawd, power, chi etc is a built in npc influence for the DM. If you like an obi kenobi style voice over, a rare omen or a mortal agent, the gawd connection is handy (though I guess a wizards familiar could stand in for the same purpose). I don't feel a need for the clerics spells to be a completley different animal. I'm fine with editions where the clerics spells were weaker as a trade for armor and so forth. As a 4e player your spells are identical to everybodies, in a way... which is one way to solve the problem. (I mean the framework of powers, mechanicly - there are loads of clever ways each class is distinct in 4e, no dis intended) [/QUOTE]
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