Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Miracle of the Thing, and the real Miracle-Man
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 5781939" data-attributes="member: 3192"><p>True miracles are acts of the gods. For my game, that's the distinction between a magic-user and a cleric using divine magic. The magic-user is using the power of the world and the planes that make it up, basically the Inner Planes. The cleric is calling on his or her specific deity to channel through them Outer Planar divine power.</p><p></p><p>This is what the Turning ability is all about: channeling that power in pure form. It is a miracle, sort of seeing the face of an others god.</p><p></p><p>So Big Deal, right? How I make these miraculous rather than magical (or psionic) is by making them unique. The divine spell system is different from the arcane one. The spells available are different. There may be some overlapping effects and each can be put into specializations (i.e. magic schools or religious canons) and then unique character personalization, but for the most part the effects are different. There exists a divide.</p><p></p><p>Think of it like the subclass Illusionist. The Illusionist spell lists are different from the M-Us. It is a specialty school with unique spells a M-U does not have access too. Now take that on a wide level in terms of clerics and we get even more separation, a greater diversity while retaining class identity and niche.</p><p></p><p>What I don't suggest is having different numbers, but every effect be in every camp. By effect I mean teleport is not invisibility is not enlarge is not magic missile. Don't make a difference the same lightning bolt effect, but 4d6 vs. 3d8 damage. The more similar the effects are the less miraculous (and magical) they characters become.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5781939, member: 3192"] True miracles are acts of the gods. For my game, that's the distinction between a magic-user and a cleric using divine magic. The magic-user is using the power of the world and the planes that make it up, basically the Inner Planes. The cleric is calling on his or her specific deity to channel through them Outer Planar divine power. This is what the Turning ability is all about: channeling that power in pure form. It is a miracle, sort of seeing the face of an others god. So Big Deal, right? How I make these miraculous rather than magical (or psionic) is by making them unique. The divine spell system is different from the arcane one. The spells available are different. There may be some overlapping effects and each can be put into specializations (i.e. magic schools or religious canons) and then unique character personalization, but for the most part the effects are different. There exists a divide. Think of it like the subclass Illusionist. The Illusionist spell lists are different from the M-Us. It is a specialty school with unique spells a M-U does not have access too. Now take that on a wide level in terms of clerics and we get even more separation, a greater diversity while retaining class identity and niche. What I don't suggest is having different numbers, but every effect be in every camp. By effect I mean teleport is not invisibility is not enlarge is not magic missile. Don't make a difference the same lightning bolt effect, but 4d6 vs. 3d8 damage. The more similar the effects are the less miraculous (and magical) they characters become. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Miracle of the Thing, and the real Miracle-Man
Top