Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Misalignment of the Gods
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Andor" data-source="post: 4383608" data-attributes="member: 1879"><p>The law cannot be biased about good vs evil? Nonsense, there are good laws and bad laws, meaning laws whose intention and effect are for the public good, and laws whose intentions and effects are against the public good. So the concept of law is neutral in that sense, however we don't hire judges with the intent that they are just as willing to do evil as good, merely that they are willing to judge all men equaly so that greater good can be achieved by giving even an unpopular figure a fair shake and making a popular figure pay for his crimes. </p><p></p><p>So a hypothetical (3e style) Paladin of Erathis would have to be able to deal fairly even with an evil figure, but he doesn't have to be blind to his nature. </p><p></p><p>Or in other words I think Law is a good concept. We invented laws to make life better for most people. The application of law must be unbiased <em>to achieve good</em> but the God of Judges should or at least could be good. </p><p></p><p></p><p></p><p>The problem is that there really is no such thing as man living without attempting to control nature, because that is the nature of man. Beavers build dams. Humans build, shape and control their enviroments. When we've learned a local eco-system well, it often benefits from our activity. For example the Native Americans (often held up as the sterling example of living in harmony with nature) in most areas burned off the undergrowth every fall. This is <em>good</em> for the ecosystems. It encourages diversity of plants and animals and prevents the buildup of the large fuel stores that allow really destructive fires. It is however managing wilderness as surely as irrigation and terrace farming. </p><p></p><p>The middle age societies we like to model in fantasy games intensely governed their local forests and enviroment, often in ways we sometimes assume were modern inventions. </p><p></p><p>Now there is probably less of this in D&D because while european peasants had to put up with wolves, lions and aurochs, those are still not much compared to Grey Renders, Ankhegs and Green Dragons. </p><p></p><p>So I suspect that a Goddess who expects people to "not fear or condemn the savagery of nature." probably frowns on the walls, pallisades, moats and paving that any sane farming village in a D&D world would use just to keep the damm bulettes away. And where does that leave anyone who want to avoid both Melora's wrath and the belly of the beasts?</p></blockquote><p></p>
[QUOTE="Andor, post: 4383608, member: 1879"] The law cannot be biased about good vs evil? Nonsense, there are good laws and bad laws, meaning laws whose intention and effect are for the public good, and laws whose intentions and effects are against the public good. So the concept of law is neutral in that sense, however we don't hire judges with the intent that they are just as willing to do evil as good, merely that they are willing to judge all men equaly so that greater good can be achieved by giving even an unpopular figure a fair shake and making a popular figure pay for his crimes. So a hypothetical (3e style) Paladin of Erathis would have to be able to deal fairly even with an evil figure, but he doesn't have to be blind to his nature. Or in other words I think Law is a good concept. We invented laws to make life better for most people. The application of law must be unbiased [i]to achieve good[/i] but the God of Judges should or at least could be good. The problem is that there really is no such thing as man living without attempting to control nature, because that is the nature of man. Beavers build dams. Humans build, shape and control their enviroments. When we've learned a local eco-system well, it often benefits from our activity. For example the Native Americans (often held up as the sterling example of living in harmony with nature) in most areas burned off the undergrowth every fall. This is [i]good[/i] for the ecosystems. It encourages diversity of plants and animals and prevents the buildup of the large fuel stores that allow really destructive fires. It is however managing wilderness as surely as irrigation and terrace farming. The middle age societies we like to model in fantasy games intensely governed their local forests and enviroment, often in ways we sometimes assume were modern inventions. Now there is probably less of this in D&D because while european peasants had to put up with wolves, lions and aurochs, those are still not much compared to Grey Renders, Ankhegs and Green Dragons. So I suspect that a Goddess who expects people to "not fear or condemn the savagery of nature." probably frowns on the walls, pallisades, moats and paving that any sane farming village in a D&D world would use just to keep the damm bulettes away. And where does that leave anyone who want to avoid both Melora's wrath and the belly of the beasts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Misalignment of the Gods
Top