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The misbegotten waif thread a/k/a The Fray V2
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<blockquote data-quote="Leif" data-source="post: 7521577" data-attributes="member: 48762"><p>I was going to make this post in the Original Misbegotten waif thread erroneously started by moi, but it was closed some time ago.</p><p></p><p>So, anyway, I think I really want to start a 5E D&D game of a sandbox nature, because I have virtually no ideas about what I want the game to be. So in theory, the players could set the agenda for the game, but it would really work better if there was some consensus amongst the players instead of everyone trying to pull the game in a different direction.</p><p></p><p>Why 5E? Because I think Pathfinder suffers from the same cancerous malady that did-in 3.x, it's got way too many classes way too many feats, and it's just got way too much crap. Instead of having a whole bunch of classes that are made to answer a specific niche, why can't you use more fundamental classes, and differentiate your character with ROLE-PLAY? My fighter is nothing like your fighter, he is a muskteer-type with a high dex and a rapier, while yours is a crazy viking with a warhammer and massive srength, who chews his shield. The mechanics for both fighters are the same, and both have access to the same lists of skills (and I'm considering using the optional feats rule, but the rule makes the feats pretty costly), but they are very different characters. In 3.x or Pathfinder, they would surely be different classes, but that's just silly.</p><p></p><p>So, anyway, that's where I am, mentally. If anyone reads this post and is even vaguely interested, please post here and let me know. Then we can discuss and possibly develop a concept and go from there. If I can get much interest at all, I'll start a new thread for the game.</p></blockquote><p></p>
[QUOTE="Leif, post: 7521577, member: 48762"] I was going to make this post in the Original Misbegotten waif thread erroneously started by moi, but it was closed some time ago. So, anyway, I think I really want to start a 5E D&D game of a sandbox nature, because I have virtually no ideas about what I want the game to be. So in theory, the players could set the agenda for the game, but it would really work better if there was some consensus amongst the players instead of everyone trying to pull the game in a different direction. Why 5E? Because I think Pathfinder suffers from the same cancerous malady that did-in 3.x, it's got way too many classes way too many feats, and it's just got way too much crap. Instead of having a whole bunch of classes that are made to answer a specific niche, why can't you use more fundamental classes, and differentiate your character with ROLE-PLAY? My fighter is nothing like your fighter, he is a muskteer-type with a high dex and a rapier, while yours is a crazy viking with a warhammer and massive srength, who chews his shield. The mechanics for both fighters are the same, and both have access to the same lists of skills (and I'm considering using the optional feats rule, but the rule makes the feats pretty costly), but they are very different characters. In 3.x or Pathfinder, they would surely be different classes, but that's just silly. So, anyway, that's where I am, mentally. If anyone reads this post and is even vaguely interested, please post here and let me know. Then we can discuss and possibly develop a concept and go from there. If I can get much interest at all, I'll start a new thread for the game. [/QUOTE]
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