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General Tabletop Discussion
*Dungeons & Dragons
The Misrepresentation of Charisma
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<blockquote data-quote="pdzoch" data-source="post: 6942063" data-attributes="member: 80982"><p>I recall an adventure a few years in Dungeon magazine that had a masquerade ball event where the characters had to impersonate a person of high class, gather information discreetly, and and blend in without being discovered as a fake. Charisma based skill checked were heavily employed. DM notes included, if I recall correctly, whether or not a failed charisma skill check would expose fellow adventurers. At first, a failed check resulted in an unsuccessful influence of a guest, but repeated failures made each check harder as the poor reputation/popularity spread. If the player characters were seen associating with one of their failing player characters, their subsequent charisma based skill check became harder also. Likewise, successful checks with higher charisma persons enabled the follow-on checks to be easier.</p><p></p><p>While some do not like the masquerade ball events in a D&D game, I thought charisma based checks made lots of sense here, and I really liked the "guilty by association" penalty employed in the popularity contest to gain information.</p></blockquote><p></p>
[QUOTE="pdzoch, post: 6942063, member: 80982"] I recall an adventure a few years in Dungeon magazine that had a masquerade ball event where the characters had to impersonate a person of high class, gather information discreetly, and and blend in without being discovered as a fake. Charisma based skill checked were heavily employed. DM notes included, if I recall correctly, whether or not a failed charisma skill check would expose fellow adventurers. At first, a failed check resulted in an unsuccessful influence of a guest, but repeated failures made each check harder as the poor reputation/popularity spread. If the player characters were seen associating with one of their failing player characters, their subsequent charisma based skill check became harder also. Likewise, successful checks with higher charisma persons enabled the follow-on checks to be easier. While some do not like the masquerade ball events in a D&D game, I thought charisma based checks made lots of sense here, and I really liked the "guilty by association" penalty employed in the popularity contest to gain information. [/QUOTE]
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The Misrepresentation of Charisma
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