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General Tabletop Discussion
*Dungeons & Dragons
The Misrepresentation of Charisma
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<blockquote data-quote="pdzoch" data-source="post: 6942084" data-attributes="member: 80982"><p>Regarding splitting the nuances of Charisma, the flip side of creating a "comeliness" score is the creation of a "presence" score.</p><p></p><p>I though the old Birthright campaign setting attempted to address the presence of the player characters through their "Regency Points", but I think it reflects more of a reputation and renown aspect than presence.</p><p></p><p>The old cavalier class had lots of traits related to charisma. But the additional traits seemed a little too close to the appearance aspect than presence. Dashing Figure and Frightening Prowess were charisma based, but suggested the appearance over presence. Oddly, the Aura of Courage trait, something that would suggest a presence aspect of charisma, was a simple rule statement (no fear) and was not base on charisma (which doesn't affect fear anyway).</p><p></p><p>The Leadership feat in 3.5 came closes to reflecting the presence aspect of Charisma (though it still could have been based on looks). Leaders gathered followers, and the number of followers was initially established by level, but it was modified by the charisma score, which represents their "presence" better. The keeping of the follower was based on a leadership score that was modified by certain acts, none of which had to be directed at the follower, and most reflected a likability, if you will, of the leader. Modifiers were included for "aloofness", "generosity and fairness", etc.</p></blockquote><p></p>
[QUOTE="pdzoch, post: 6942084, member: 80982"] Regarding splitting the nuances of Charisma, the flip side of creating a "comeliness" score is the creation of a "presence" score. I though the old Birthright campaign setting attempted to address the presence of the player characters through their "Regency Points", but I think it reflects more of a reputation and renown aspect than presence. The old cavalier class had lots of traits related to charisma. But the additional traits seemed a little too close to the appearance aspect than presence. Dashing Figure and Frightening Prowess were charisma based, but suggested the appearance over presence. Oddly, the Aura of Courage trait, something that would suggest a presence aspect of charisma, was a simple rule statement (no fear) and was not base on charisma (which doesn't affect fear anyway). The Leadership feat in 3.5 came closes to reflecting the presence aspect of Charisma (though it still could have been based on looks). Leaders gathered followers, and the number of followers was initially established by level, but it was modified by the charisma score, which represents their "presence" better. The keeping of the follower was based on a leadership score that was modified by certain acts, none of which had to be directed at the follower, and most reflected a likability, if you will, of the leader. Modifiers were included for "aloofness", "generosity and fairness", etc. [/QUOTE]
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The Misrepresentation of Charisma
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