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General Tabletop Discussion
*Dungeons & Dragons
The Misrepresentation of Charisma
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<blockquote data-quote="Sunseeker" data-source="post: 6943861"><p>This <em>always</em> annoys me, especially at tables that discourage murderhoboing. I mean, if you don't want us to kill everything in our way, why do we earn nothing for exploration, investigation, socializing and so forth? This was one thing I really liked about 4E encounter design, XP was not awarded based on what you killed, but how you solved the encounter. Bypassing it entirely through cleverness and guile was worth exactly as much XP as killing the room and looting the bodies.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6943861"] This [I]always[/I] annoys me, especially at tables that discourage murderhoboing. I mean, if you don't want us to kill everything in our way, why do we earn nothing for exploration, investigation, socializing and so forth? This was one thing I really liked about 4E encounter design, XP was not awarded based on what you killed, but how you solved the encounter. Bypassing it entirely through cleverness and guile was worth exactly as much XP as killing the room and looting the bodies. [/QUOTE]
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The Misrepresentation of Charisma
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