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The Missing Equipment
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<blockquote data-quote="Kobold Stew" data-source="post: 6675986" data-attributes="member: 23484"><p>These are great questions! Here's my opinion.</p><p></p><p></p><p></p><p>I already have an exotic weapons category: if there's a weapon in the Monster manual but not the PHB that players find (such as the Lizardfolk shield), they are non-proficient with it by default. The only way to gain proficiency is with a tool proficiency (per weapon type) or by taking the weapon master feat. (This has the benefit of giving fighters a reason to want to take the weapon master feat; otherwise all weapon masters are non-fighters, which makes no sense to me).</p><p></p><p></p><p></p><p>Two types, buckler (+1 AC, needs no proficiency but occupies a hand), and shield (+2, needs proficiency).</p><p></p><p> </p><p></p><p>I'm fine with the armour choices as is -- I don't need more granularity, and if a layer wants to provide a different description of something, that's no problem.</p><p></p><p>I'm happy there are no double axes, and I haven't missed them at all. </p><p></p><p>Finally, a few things I wish were there:</p><p>* a better understanding of how spears work</p><p>* something that actually reflects how deadly and fast knife fights can be</p><p>* a removal of the no-metal sentence from the druid description.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6675986, member: 23484"] These are great questions! Here's my opinion. I already have an exotic weapons category: if there's a weapon in the Monster manual but not the PHB that players find (such as the Lizardfolk shield), they are non-proficient with it by default. The only way to gain proficiency is with a tool proficiency (per weapon type) or by taking the weapon master feat. (This has the benefit of giving fighters a reason to want to take the weapon master feat; otherwise all weapon masters are non-fighters, which makes no sense to me). Two types, buckler (+1 AC, needs no proficiency but occupies a hand), and shield (+2, needs proficiency). I'm fine with the armour choices as is -- I don't need more granularity, and if a layer wants to provide a different description of something, that's no problem. I'm happy there are no double axes, and I haven't missed them at all. Finally, a few things I wish were there: * a better understanding of how spears work * something that actually reflects how deadly and fast knife fights can be * a removal of the no-metal sentence from the druid description. [/QUOTE]
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