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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The missing Role: speculation on Healing rules
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<blockquote data-quote="Paraxis" data-source="post: 3835981" data-attributes="member: 13009"><p>In my current game we are using something like this. The spell point system from UA is used (so cure light wounds is 1 spell point) wich is almost like unlimited down time healing. But to represesnt actual wounds, when HP = 0 all further damage is Con damage this gives everyone a cushion of extra damage they can take, wich helps at low levels. Healing the Con damage follows normal rules, so you need restoration spells for it.</p><p></p><p>It has worked out amazingly well, makes everyone happy in our group atleast and everyone understands that hit points do not equal taking a stab in the gut or an arrow in the shoulder that is what happens when you start to lose Con.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 3835981, member: 13009"] In my current game we are using something like this. The spell point system from UA is used (so cure light wounds is 1 spell point) wich is almost like unlimited down time healing. But to represesnt actual wounds, when HP = 0 all further damage is Con damage this gives everyone a cushion of extra damage they can take, wich helps at low levels. Healing the Con damage follows normal rules, so you need restoration spells for it. It has worked out amazingly well, makes everyone happy in our group atleast and everyone understands that hit points do not equal taking a stab in the gut or an arrow in the shoulder that is what happens when you start to lose Con. [/QUOTE]
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The missing Role: speculation on Healing rules
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