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The Mists of Ravenloft in Eberron
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<blockquote data-quote="Bardsandsages" data-source="post: 3127797" data-attributes="member: 28771"><p>The beauty of Ravenloft is you can run ravenloft without even telling the party you are running ravenloft. The nature of the plane of dread is that when people are pulled into it often what they experience is a darker version of their own world. </p><p></p><p>I ran a New Year's Eve game once where all the party were Red Wizards. I didn't have the Ravenloft books at the table. I had just made copies of the stuff I needed and kept with my notes. It opened with the party summoned to a surprisingly empty Thaymount, where Sza Tam informed them that something was interferring with the magical communications between the zulkirs, and the party needed to go find each zulkir and find out what was going on. They noticed that certain spells were not working normally, and the weather was oddly inconsistent (considering that the Red Wizards magically control the weather in Thay). It wasn't until three hours into the game when the party got to the border of Thay and noticed the strange mists forming an odd barrier that it clicked what I had done to them. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>There was much lamenting and gnashing of teeth. Ahhh, such fond memories. </p><p></p><p>But I would just move the party to a domain that resembled the Mournlands, not have an actual connection between Eberron and the plane of dread itself. I'm a purist that way, the dread of Ravenloft is that there is zero connection to the other planes. The gods themselves have no power there. You are completely isolated from anything that could offer any hope.</p></blockquote><p></p>
[QUOTE="Bardsandsages, post: 3127797, member: 28771"] The beauty of Ravenloft is you can run ravenloft without even telling the party you are running ravenloft. The nature of the plane of dread is that when people are pulled into it often what they experience is a darker version of their own world. I ran a New Year's Eve game once where all the party were Red Wizards. I didn't have the Ravenloft books at the table. I had just made copies of the stuff I needed and kept with my notes. It opened with the party summoned to a surprisingly empty Thaymount, where Sza Tam informed them that something was interferring with the magical communications between the zulkirs, and the party needed to go find each zulkir and find out what was going on. They noticed that certain spells were not working normally, and the weather was oddly inconsistent (considering that the Red Wizards magically control the weather in Thay). It wasn't until three hours into the game when the party got to the border of Thay and noticed the strange mists forming an odd barrier that it clicked what I had done to them. :] :] :] There was much lamenting and gnashing of teeth. Ahhh, such fond memories. But I would just move the party to a domain that resembled the Mournlands, not have an actual connection between Eberron and the plane of dread itself. I'm a purist that way, the dread of Ravenloft is that there is zero connection to the other planes. The gods themselves have no power there. You are completely isolated from anything that could offer any hope. [/QUOTE]
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