Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
The Misty Isles Adventures Formerly Known As Love Goes Horribly Wrong.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sir Kendrik" data-source="post: 153867" data-attributes="member: 123"><p>Here is the first actually new post in the new format (new for me anyway) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>When we last visited the heroes they had just slain an adult dragon after an epic battle. The heroes had also battled a group of gnolls in the employ of the evil clerics of Virakus, one of which, a priestess, had been captured by the heroes, little did she know that she had told Friar Leo about much of the clerics plans. </p><p></p><p>23 Storing 1353</p><p></p><p>The heroes gathered outside the crypt of St Darius to discuss what to do next. After some discussion, they decided to go after the gnoll that had run off into the darkness from the previous battle. Sir Kendrik agreed that it might have been heading to warn the others of the heroes’ presence. The young knight sent Callin to see if he can find the gnoll, utilizing his unique talents to remain undetected.</p><p></p><p>After working his way along the main passageway, Callin discovered what appeared to be a crypt complex or catacombs for the long deceased monks that inhabited the monastery with St Darius. Callin was aghast to see a ghast enter the corridor from one of the single crypts. Callin quickly hid himself, realising that he didn’t have the skills to defeat an undead creature on his own. The clever rogue moved silently till he was safely away from the ghast’s sight, but stumbled, causing the ghast to turn its head in Callin’s direction. Freezing where he stood, Callin waited until the ghast continued on it’s way before returning to the party to report his findings.</p><p></p><p>It was quickly determined that Fr Arton, Kendrik and Marban would head to the crypts to dispatch the ghast and hopefully defeat the gnoll as well. Callin and the still invisible Friar Leo remained behind in the storeroom to guard the prisoners.</p><p></p><p>The three heroes turned into the entrance of the passageway that had the crypts when they stumbled on the ghast that had startled Callin. The ghast saw the three guardians of good and proceeded to charge at them, screaming like a fiend from the Abyss. Fr Arton quickly grabbed his holy symbol and drew on the power of Pelor. A bright light built in the priest’s hand and burst out at the ghast as it charged, it’s dried flesh burning away followed by its bones till it had disappeared, releasing it from its torment. To both Arton and Kendrik’s consternation they realised that the undead was a monk of Pelor. The stench from the undead was overpowering for Marban, who began to feel his stomach turn. Sir Kendrik made a sign against evil, shocked that such a good man in life could be so despoiled in death by the evil that had infested this holy place.</p><p></p><p>Another ghast came into view and charged Sir Kendrik, it too screaming like a hellion. Launching itself at the knight, the creature took a bite from the knight’s chest. The knight responded with a blow from his longsword, not feeling any ill effects from the undead bite. </p><p></p><p>Suddenly the sound of what seemed to be crazed, mewling cats was heard and getting closer. From an archway leading into the darkness a group of six undead monks charged in, intent on killing the heroes and eating them.</p><p></p><p>Fr Arton stepped back to prepare to release these unfortunate monks from their dreadful fate. Sir Kendrik stepped into Fr Arton’s vacated place knowing that he would be able to attack the ghouls better from that position. The ghast that had taken a bite at Sir Kendrik attempted to run past the young lord but he cut it down with a slice of his dependable keen blade.</p><p></p><p>Fr Arton was now ready and drew once more on the gift of turning granted by Pelor to all his clerics, and dispatched three of the remaining ghouls with a blast of Pelor’s wondrous light. Each of the ghouls writhed in agony until a look of peace smoothed their faces before they disappeared in a gust of dust. Sir Kendrik and Marban however continued to attack the remaining three ghouls by conventional means. The two heroes did well in their attempts to dispatch the ghouls with Marban having more luck with his shield that his sword, still gasping as his stomach threatened to release all it held. Sir Kendrik was too busy battling his antagonists to notice.</p><p></p><p>Fr Arton, knowing that the best way to defeat the undead was to use his gift of turning, dispatched the remaining three ghouls allowing the unfortunate monks to once more find rest.</p><p></p><p>The heroes proceeded to investigate the crypt complex hoping to find the gnoll. When the heroes found the common crypt, Fr Arton and Marban searched the individual niches in the wall. Sir Kendrik was about to join them when he spied a symbol of Virakus that had been tossed to the floor in the corner. Sir Kendrik was checking the symbol out when Marban made the grisly find of the remains of the gnoll, stuffed into one of the wall crypts, obviously having been a meal for the ghouls that had dispatched by the heroes.</p><p></p><p>The three heroes stopped to discuss their next step when a chilling event happened. An Urth-shaking boom came from below them that was followed by a wave of negative energy that washed over the heroes in the crypt and continued to those who had remained with the prisoners, passing through walls and floor as if it posed no hindrance at all.</p><p></p><p>****************************</p><p></p><p>Come back soon to see how the heroes handle the ghast in the crypts</p><p></p><p>To be continued..............</p></blockquote><p></p>
[QUOTE="Sir Kendrik, post: 153867, member: 123"] Here is the first actually new post in the new format (new for me anyway) :D When we last visited the heroes they had just slain an adult dragon after an epic battle. The heroes had also battled a group of gnolls in the employ of the evil clerics of Virakus, one of which, a priestess, had been captured by the heroes, little did she know that she had told Friar Leo about much of the clerics plans. 23 Storing 1353 The heroes gathered outside the crypt of St Darius to discuss what to do next. After some discussion, they decided to go after the gnoll that had run off into the darkness from the previous battle. Sir Kendrik agreed that it might have been heading to warn the others of the heroes’ presence. The young knight sent Callin to see if he can find the gnoll, utilizing his unique talents to remain undetected. After working his way along the main passageway, Callin discovered what appeared to be a crypt complex or catacombs for the long deceased monks that inhabited the monastery with St Darius. Callin was aghast to see a ghast enter the corridor from one of the single crypts. Callin quickly hid himself, realising that he didn’t have the skills to defeat an undead creature on his own. The clever rogue moved silently till he was safely away from the ghast’s sight, but stumbled, causing the ghast to turn its head in Callin’s direction. Freezing where he stood, Callin waited until the ghast continued on it’s way before returning to the party to report his findings. It was quickly determined that Fr Arton, Kendrik and Marban would head to the crypts to dispatch the ghast and hopefully defeat the gnoll as well. Callin and the still invisible Friar Leo remained behind in the storeroom to guard the prisoners. The three heroes turned into the entrance of the passageway that had the crypts when they stumbled on the ghast that had startled Callin. The ghast saw the three guardians of good and proceeded to charge at them, screaming like a fiend from the Abyss. Fr Arton quickly grabbed his holy symbol and drew on the power of Pelor. A bright light built in the priest’s hand and burst out at the ghast as it charged, it’s dried flesh burning away followed by its bones till it had disappeared, releasing it from its torment. To both Arton and Kendrik’s consternation they realised that the undead was a monk of Pelor. The stench from the undead was overpowering for Marban, who began to feel his stomach turn. Sir Kendrik made a sign against evil, shocked that such a good man in life could be so despoiled in death by the evil that had infested this holy place. Another ghast came into view and charged Sir Kendrik, it too screaming like a hellion. Launching itself at the knight, the creature took a bite from the knight’s chest. The knight responded with a blow from his longsword, not feeling any ill effects from the undead bite. Suddenly the sound of what seemed to be crazed, mewling cats was heard and getting closer. From an archway leading into the darkness a group of six undead monks charged in, intent on killing the heroes and eating them. Fr Arton stepped back to prepare to release these unfortunate monks from their dreadful fate. Sir Kendrik stepped into Fr Arton’s vacated place knowing that he would be able to attack the ghouls better from that position. The ghast that had taken a bite at Sir Kendrik attempted to run past the young lord but he cut it down with a slice of his dependable keen blade. Fr Arton was now ready and drew once more on the gift of turning granted by Pelor to all his clerics, and dispatched three of the remaining ghouls with a blast of Pelor’s wondrous light. Each of the ghouls writhed in agony until a look of peace smoothed their faces before they disappeared in a gust of dust. Sir Kendrik and Marban however continued to attack the remaining three ghouls by conventional means. The two heroes did well in their attempts to dispatch the ghouls with Marban having more luck with his shield that his sword, still gasping as his stomach threatened to release all it held. Sir Kendrik was too busy battling his antagonists to notice. Fr Arton, knowing that the best way to defeat the undead was to use his gift of turning, dispatched the remaining three ghouls allowing the unfortunate monks to once more find rest. The heroes proceeded to investigate the crypt complex hoping to find the gnoll. When the heroes found the common crypt, Fr Arton and Marban searched the individual niches in the wall. Sir Kendrik was about to join them when he spied a symbol of Virakus that had been tossed to the floor in the corner. Sir Kendrik was checking the symbol out when Marban made the grisly find of the remains of the gnoll, stuffed into one of the wall crypts, obviously having been a meal for the ghouls that had dispatched by the heroes. The three heroes stopped to discuss their next step when a chilling event happened. An Urth-shaking boom came from below them that was followed by a wave of negative energy that washed over the heroes in the crypt and continued to those who had remained with the prisoners, passing through walls and floor as if it posed no hindrance at all. **************************** Come back soon to see how the heroes handle the ghast in the crypts To be continued.............. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
The Misty Isles Adventures Formerly Known As Love Goes Horribly Wrong.
Top