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Story Hour
The Misty Isles Adventures Formerly Known As Love Goes Horribly Wrong.
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<blockquote data-quote="Sir Kendrik" data-source="post: 159234" data-attributes="member: 123"><p>Here is the next chapter </p><p></p><p>Fr Arton, the most highly tuned adventurer to the presence of evil, felt a stomach churning sense of evil run through his body as the wave shimmered by. The others only felt a bone chilling coldness run up their spines. As the wave dissipated, the heroes heard what sounded like a heartbeat, loudly at first, but rapidly diminishing until it could be neither heard nor felt no longer. Callin looked at the evil priestess Grenen, her defeated stature changing to one of someone who felt somehow victorious.</p><p></p><p>Without warning more ghouls began to rise from their resting places, scrabbling and mewling for the flesh of the living. Fr Arton, quick to act, channelled the power of Pelor to release these poor souls, allowing them to join Joshua and Pelor in paradise. The crypts fell silent once more.</p><p></p><p>Making a fateful decision, Fr Arton asked Sir Kendrik to behead the remaining monks and to separate the heads from the bodies. The thought of this horrified the young knight, but did as he was told. Father Arton then asked Marban to return to Callin and Leo and asked the rogue to go back to the crypt to help search the area more thoroughly. Fr Arton knew that if there were any secret areas in the crypts, Callin with his excellent, though not altogether savoury skills, would be able to find them. After a thorough search of the main crypt, a secret door was found in one of the pillars. Once finding the opening mechanism, Callin activated it and the pillar opened revealing a hole with metal rungs leading down some 60 feet. Fr Arton and Callin decided to close the pillar and investigate it later, once the evil residing on the rest of this level had been eradicated. With Sir Kendrik’s unpleasant task completed, the three heroes returned to Marban and Leo.</p><p></p><p>The heroes spent some time discussing what to do next. Callin preferred to move on and investigate the lower levels of the monastery to defeat the remaining evil priests. Sir Kendrik and Fr Arton wanted to check out the statue of St Darius. Sir Kendrik in particular was keen to follow his hunch that the key was in the fist of the statue. Understanding that his best friend was resolute in his plans, Callin agreed to go check out the statue. </p><p></p><p>The heroes barred the door to the storeroom to make sure the prisoners would not escape, with Sir Kendrik reassuring the priestess that she would be treated well if she cooperated.</p><p></p><p>The heroes headed up stairs to the Shrine of St Darius to see if Sir Kendrik was right in his reasoning. When they got there the heroes started to discuss how they would be able to smash open solid marble, doubting that anything could be placed in solid marble. Even with these doubting words ringing in his ears, Sir Kendrik would not be swayed in his resolve to check to fist. Some of the party were a little unsure as to whether it was disrespectful to damage the statue in this manner. Fr Arton reassured the group by saying it was only a statue not a true manifestation of St Darius.</p><p></p><p>Sir Kendrik, with Fr Arton’s mace in his hand, raised his right arm and slammed the mace into the fist of the statue. To everyone’s surprise and Sir Kendrik’s relief, the fist easily broke in two and fell to the floor. Sticking out of the stump of the statue’s wrist was a bone scroll case. Immediately Sir Kendrik dropped to one knee, hands resting on top of the mace and prayed for forgiveness from St Darius and Pelor for damaging such a wonderful relic of the young knight’s religion.</p><p></p><p>Fr Arton removed the beautifully craved scroll case, took a few steps backward and looked at the case when the statue lurched forward, moving toward the unaware priest and drawing it’s mace back in preparation to strike.</p><p></p><p>Stay tuned to see if the heroes can defeat the animated statue...................TO BE CONTINUED</p></blockquote><p></p>
[QUOTE="Sir Kendrik, post: 159234, member: 123"] Here is the next chapter Fr Arton, the most highly tuned adventurer to the presence of evil, felt a stomach churning sense of evil run through his body as the wave shimmered by. The others only felt a bone chilling coldness run up their spines. As the wave dissipated, the heroes heard what sounded like a heartbeat, loudly at first, but rapidly diminishing until it could be neither heard nor felt no longer. Callin looked at the evil priestess Grenen, her defeated stature changing to one of someone who felt somehow victorious. Without warning more ghouls began to rise from their resting places, scrabbling and mewling for the flesh of the living. Fr Arton, quick to act, channelled the power of Pelor to release these poor souls, allowing them to join Joshua and Pelor in paradise. The crypts fell silent once more. Making a fateful decision, Fr Arton asked Sir Kendrik to behead the remaining monks and to separate the heads from the bodies. The thought of this horrified the young knight, but did as he was told. Father Arton then asked Marban to return to Callin and Leo and asked the rogue to go back to the crypt to help search the area more thoroughly. Fr Arton knew that if there were any secret areas in the crypts, Callin with his excellent, though not altogether savoury skills, would be able to find them. After a thorough search of the main crypt, a secret door was found in one of the pillars. Once finding the opening mechanism, Callin activated it and the pillar opened revealing a hole with metal rungs leading down some 60 feet. Fr Arton and Callin decided to close the pillar and investigate it later, once the evil residing on the rest of this level had been eradicated. With Sir Kendrik’s unpleasant task completed, the three heroes returned to Marban and Leo. The heroes spent some time discussing what to do next. Callin preferred to move on and investigate the lower levels of the monastery to defeat the remaining evil priests. Sir Kendrik and Fr Arton wanted to check out the statue of St Darius. Sir Kendrik in particular was keen to follow his hunch that the key was in the fist of the statue. Understanding that his best friend was resolute in his plans, Callin agreed to go check out the statue. The heroes barred the door to the storeroom to make sure the prisoners would not escape, with Sir Kendrik reassuring the priestess that she would be treated well if she cooperated. The heroes headed up stairs to the Shrine of St Darius to see if Sir Kendrik was right in his reasoning. When they got there the heroes started to discuss how they would be able to smash open solid marble, doubting that anything could be placed in solid marble. Even with these doubting words ringing in his ears, Sir Kendrik would not be swayed in his resolve to check to fist. Some of the party were a little unsure as to whether it was disrespectful to damage the statue in this manner. Fr Arton reassured the group by saying it was only a statue not a true manifestation of St Darius. Sir Kendrik, with Fr Arton’s mace in his hand, raised his right arm and slammed the mace into the fist of the statue. To everyone’s surprise and Sir Kendrik’s relief, the fist easily broke in two and fell to the floor. Sticking out of the stump of the statue’s wrist was a bone scroll case. Immediately Sir Kendrik dropped to one knee, hands resting on top of the mace and prayed for forgiveness from St Darius and Pelor for damaging such a wonderful relic of the young knight’s religion. Fr Arton removed the beautifully craved scroll case, took a few steps backward and looked at the case when the statue lurched forward, moving toward the unaware priest and drawing it’s mace back in preparation to strike. Stay tuned to see if the heroes can defeat the animated statue...................TO BE CONTINUED [/QUOTE]
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