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Story Hour
The Misty Isles Adventures Formerly Known As Love Goes Horribly Wrong.
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<blockquote data-quote="Sir Kendrik" data-source="post: 162359" data-attributes="member: 123"><p>The heroes made their way to the crypt where the secret passageway in the pillar was. Callin activated the opening mechanism again and the pillar opened. Taking the Helm of Vision, Callin proceeded down the tunnel to scout ahead. Returning shortly, Callin advised the group that the tunnel continued downwards until it cam to a level surface and a small tunnel, perhaps 3 feet by 3 feet continued on into the darkness. Friar Leo volunteered to continue scouting, as he was the smallest of the heroes and able to traverse the tunnel easily. Callin voiced his concern that the halfling friar would make too much noise, but Leo replied that if he flew, he should make little to no noise at all. Agreeing with the plan, the party watched as Friar Leo muttered quietly and wove his hands intricately in the air. His robes fluttered about him and the halfling rose into the air and proceeded down the hole flying.</p><p></p><p>When Leo reached the bottom of the vertical shaft he found the roughly hewn passageway carved from the soft urth. He moved along the passageway some ways before reaching a dead end. He carefully returned back to the others and informed them of what he saw.</p><p></p><p>Callin once more headed down the hole and worked his way through the passageway slowly, as it was a very tight squeeze for the young rogue. After some time he made it to the dead-end and used his rogue skills to find a secret door and the opening mechanism which locked it. Holding his breath, Callin activated it the door and the wall moved slowly, as if it had not been opened for some time, making some noise as it did. Once it had finished opening, Callin saw that it led to another crypt. Callin also saw a gaunt almost skeletal figure in red and black robes appearing to be standing guard just beyond the secret door. What alarmed Callin most was that one of the creature’s hands was disfigured into a large claw. Callin hid in the shadows, watching the undead creature before beating a retreat to his friends. After what seemed like an eternity he crawled back to the shaft. Once he had returned to the others he told them of the guard in the corridor. Callin warned that if the heroes used this route the first person to exit into the larger passageway would more than likely be slaughtered by the guard with the huge claw before any of his friends could come to his aid.</p><p></p><p>Fr Arton and Sir Kendrik looked at their options and decided that they had only one option left; they had to go through the main entrance in the antechamber to St Darius’ crypt to the lower level. </p><p></p><p>The heroes made their way to the secret doorway Callin had previously found and went down the stairs that led to the two doors. Callin opened the second secret doorway and the heroes followed him down the dark corridor, the rogue leading the way with Marban, trying to follow tracks. The tracks were too many to make out how long ago the last tracks were made but Marban was stunned to find that hooved creatures, that appeared to be two legged, made some of the tracks in the area. The barbarian told the others, and a look of concern was etched now on their faces.</p><p></p><p>The heroes continued along the passageway till they reached a sight that brought a chill to Fr Arton and Sir Kendrik. The heroes had come across a huge symbol of Virakus made of bronze on the floor, stretching from wall to wall. The cleric and knight had confronted one of these symbols before, under the burnt out Cathedral of St Bethesda in Clyster. The two heroes retold how it was at the entrance to an underground temple to Virakus that had appeared to be spontaneously creating undead from an ancient altar. Fr Arton told the others that he would be seriously affected by the evil force that was beyond the symbol, that his ability to turn undead would be seriously effected, and all magical light would be dispelled, leaving only their natural light sources. Sir Kendrik confirmed this and added that they had to face a powerful undead creature protecting the altar.</p><p></p><p>Marban asked if they could dispel the evil magic somehow. Fr Arton and Sir Kendrik told the other heroes that it could be, but only by destroying the symbol on the floor. They continued to recount that the last time they faced this situation they had to use grey ooze to which had been led to the previous symbol with silver coins, to eat through the symbol. This had resulted in the symbol exploding in a conflagration of magical energy, killing the ooze but dispelling the evil magic beyond it. Callin suggested that the heroes use the ooze upstairs to do the same thing. Both Fr Arton and Sir Kendrik were adamant that they would not use such a method, as the ooze was an innocent creature, not to be used in such a base manner. </p><p></p><p>Sir Kendrik and Fr Arton decided to return to the antechamber of the crypt of St Darius to rest. The heroes hoped that after the rest they would be able to tackle whatever lay beyond the symbol more effectively. The heroes ate a cold meal and set up watch. The person on watch would wear the helm of vision so that they could remain in darkness.</p><p></p><p>As the party settled down to sleep, and Callin sat to sit his watch, a blood-curling scream of a young woman in agonizing pain tore through the complex and just as suddenly stopped.</p><p></p><p>End Session.</p><p></p><p>So what do you think guys? You reckon we’re doing the right thing, or should we have not rested and continued on? And what’s with the wave of negative energy, and the blood-curdling scream? We have the “key”, so what are the priests of Virakus up to in their temple? Is it too late for the heroes to stop the bad guys from what they are up to?</p><p></p><p>Your comments and suggestions on anything regarding the adventure is as always greatly appreciated.</p></blockquote><p></p>
[QUOTE="Sir Kendrik, post: 162359, member: 123"] The heroes made their way to the crypt where the secret passageway in the pillar was. Callin activated the opening mechanism again and the pillar opened. Taking the Helm of Vision, Callin proceeded down the tunnel to scout ahead. Returning shortly, Callin advised the group that the tunnel continued downwards until it cam to a level surface and a small tunnel, perhaps 3 feet by 3 feet continued on into the darkness. Friar Leo volunteered to continue scouting, as he was the smallest of the heroes and able to traverse the tunnel easily. Callin voiced his concern that the halfling friar would make too much noise, but Leo replied that if he flew, he should make little to no noise at all. Agreeing with the plan, the party watched as Friar Leo muttered quietly and wove his hands intricately in the air. His robes fluttered about him and the halfling rose into the air and proceeded down the hole flying. When Leo reached the bottom of the vertical shaft he found the roughly hewn passageway carved from the soft urth. He moved along the passageway some ways before reaching a dead end. He carefully returned back to the others and informed them of what he saw. Callin once more headed down the hole and worked his way through the passageway slowly, as it was a very tight squeeze for the young rogue. After some time he made it to the dead-end and used his rogue skills to find a secret door and the opening mechanism which locked it. Holding his breath, Callin activated it the door and the wall moved slowly, as if it had not been opened for some time, making some noise as it did. Once it had finished opening, Callin saw that it led to another crypt. Callin also saw a gaunt almost skeletal figure in red and black robes appearing to be standing guard just beyond the secret door. What alarmed Callin most was that one of the creature’s hands was disfigured into a large claw. Callin hid in the shadows, watching the undead creature before beating a retreat to his friends. After what seemed like an eternity he crawled back to the shaft. Once he had returned to the others he told them of the guard in the corridor. Callin warned that if the heroes used this route the first person to exit into the larger passageway would more than likely be slaughtered by the guard with the huge claw before any of his friends could come to his aid. Fr Arton and Sir Kendrik looked at their options and decided that they had only one option left; they had to go through the main entrance in the antechamber to St Darius’ crypt to the lower level. The heroes made their way to the secret doorway Callin had previously found and went down the stairs that led to the two doors. Callin opened the second secret doorway and the heroes followed him down the dark corridor, the rogue leading the way with Marban, trying to follow tracks. The tracks were too many to make out how long ago the last tracks were made but Marban was stunned to find that hooved creatures, that appeared to be two legged, made some of the tracks in the area. The barbarian told the others, and a look of concern was etched now on their faces. The heroes continued along the passageway till they reached a sight that brought a chill to Fr Arton and Sir Kendrik. The heroes had come across a huge symbol of Virakus made of bronze on the floor, stretching from wall to wall. The cleric and knight had confronted one of these symbols before, under the burnt out Cathedral of St Bethesda in Clyster. The two heroes retold how it was at the entrance to an underground temple to Virakus that had appeared to be spontaneously creating undead from an ancient altar. Fr Arton told the others that he would be seriously affected by the evil force that was beyond the symbol, that his ability to turn undead would be seriously effected, and all magical light would be dispelled, leaving only their natural light sources. Sir Kendrik confirmed this and added that they had to face a powerful undead creature protecting the altar. Marban asked if they could dispel the evil magic somehow. Fr Arton and Sir Kendrik told the other heroes that it could be, but only by destroying the symbol on the floor. They continued to recount that the last time they faced this situation they had to use grey ooze to which had been led to the previous symbol with silver coins, to eat through the symbol. This had resulted in the symbol exploding in a conflagration of magical energy, killing the ooze but dispelling the evil magic beyond it. Callin suggested that the heroes use the ooze upstairs to do the same thing. Both Fr Arton and Sir Kendrik were adamant that they would not use such a method, as the ooze was an innocent creature, not to be used in such a base manner. Sir Kendrik and Fr Arton decided to return to the antechamber of the crypt of St Darius to rest. The heroes hoped that after the rest they would be able to tackle whatever lay beyond the symbol more effectively. The heroes ate a cold meal and set up watch. The person on watch would wear the helm of vision so that they could remain in darkness. As the party settled down to sleep, and Callin sat to sit his watch, a blood-curling scream of a young woman in agonizing pain tore through the complex and just as suddenly stopped. End Session. So what do you think guys? You reckon we’re doing the right thing, or should we have not rested and continued on? And what’s with the wave of negative energy, and the blood-curdling scream? We have the “key”, so what are the priests of Virakus up to in their temple? Is it too late for the heroes to stop the bad guys from what they are up to? Your comments and suggestions on anything regarding the adventure is as always greatly appreciated. [/QUOTE]
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