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The Misunderstood Paladin
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<blockquote data-quote="Calico_Jack73" data-source="post: 1348235" data-attributes="member: 14403"><p>Wow... looks like I stirred up a hornets nest with this one.</p><p>Last night in my game I came upon this situation with my group. One of the party members is a Cleric of Torm. Torm represents the ideal of the Paladins in the Forgotten Realms and the Cleric is Lawful Good. The party is going through the Sunless Citadel and just stumbled into the room with Calcyrix, the white dragon wyrmling. Instead of having it attack them or try to escape right away Calcyrix began to parley with the party. The party agreed to return the dragon to the kobold clan but Calcyrix doesn't want to go back to a life of living in a cage as a kobold mascot. The dragon has agreed to help the party deal with the goblins while the party looks for the missing adventurers if they agree to assist him in his revenge on the kobolds. If they choose not to the dragon simply wants to be let free and wants the party to accompany him to the surface just in case they run into The Hunter who captured Calcyrix in the first place. Now, the Cleric doesn't want to renege on his agreement with the kobolds but he also believes that taking Calcyrix back when he doesn't want to go back isn't exactlly a good thing either. In fact the issue wasn't resolved when we broke for the night. IMHO I believe that when you create your character it might be helpful to decide on which side of your alignment you more strongly favor. If you favor the good then you won't let the cause of good suffer for the persuit of law. If the Cleric felt that way then he wouldn't return the dragon to his life of captivity. If it was the other way around and the Cleric favored law over good then he'd grudgingly uphold his agreement even if good has to suffer for it. This keeps the game going when there is a moral dilema and helps the PC's to be decisive.</p></blockquote><p></p>
[QUOTE="Calico_Jack73, post: 1348235, member: 14403"] Wow... looks like I stirred up a hornets nest with this one. Last night in my game I came upon this situation with my group. One of the party members is a Cleric of Torm. Torm represents the ideal of the Paladins in the Forgotten Realms and the Cleric is Lawful Good. The party is going through the Sunless Citadel and just stumbled into the room with Calcyrix, the white dragon wyrmling. Instead of having it attack them or try to escape right away Calcyrix began to parley with the party. The party agreed to return the dragon to the kobold clan but Calcyrix doesn't want to go back to a life of living in a cage as a kobold mascot. The dragon has agreed to help the party deal with the goblins while the party looks for the missing adventurers if they agree to assist him in his revenge on the kobolds. If they choose not to the dragon simply wants to be let free and wants the party to accompany him to the surface just in case they run into The Hunter who captured Calcyrix in the first place. Now, the Cleric doesn't want to renege on his agreement with the kobolds but he also believes that taking Calcyrix back when he doesn't want to go back isn't exactlly a good thing either. In fact the issue wasn't resolved when we broke for the night. IMHO I believe that when you create your character it might be helpful to decide on which side of your alignment you more strongly favor. If you favor the good then you won't let the cause of good suffer for the persuit of law. If the Cleric felt that way then he wouldn't return the dragon to his life of captivity. If it was the other way around and the Cleric favored law over good then he'd grudgingly uphold his agreement even if good has to suffer for it. This keeps the game going when there is a moral dilema and helps the PC's to be decisive. [/QUOTE]
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