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The Misunderstood Paladin
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<blockquote data-quote="Brother MacLaren" data-source="post: 1352470" data-attributes="member: 15999"><p>Shark, a great code in theory, and very comprehensive. Most of the points I think would be great for paladin-cavaliers. However, I think that paladins must be pretty numerous in your world if they can follow that, get slaughtered (since it sounds like they wouldn't run if they ran into a trap), and still be a large enough presence to be feared. Is it not too easy for the bad guys to take advantage of a foe that is that predictable? I know paladins have the advantage of purity of heart and holy butt-kicking ability, but can that match the handicap of not being able to feed lies to enemy spies ? Or is that a case where the immediate greater good takes precedence over general principles?</p><p>I tend to envision about 50 paladins in a population of a million (1/200 have PC classes, 1/100 of those are paladins), about half of them levels 1-4. There simply wouldn't be enough so that they could afford to die gloriously. They could very well retreat to come back with reinforcements. Otherwise, there WOULD be an escape for the forces of darkness - kill all of the paladins, since there can't be that many. They are the rare, the elite, the few chosen of the gods. So I'm wondering how common paladins are in your world. A lot of my view is based on 2E, where you needed absurdly high ability scores to be a paladin and so it was extraordinarily unlikely that many would be called.</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 1352470, member: 15999"] Shark, a great code in theory, and very comprehensive. Most of the points I think would be great for paladin-cavaliers. However, I think that paladins must be pretty numerous in your world if they can follow that, get slaughtered (since it sounds like they wouldn't run if they ran into a trap), and still be a large enough presence to be feared. Is it not too easy for the bad guys to take advantage of a foe that is that predictable? I know paladins have the advantage of purity of heart and holy butt-kicking ability, but can that match the handicap of not being able to feed lies to enemy spies ? Or is that a case where the immediate greater good takes precedence over general principles? I tend to envision about 50 paladins in a population of a million (1/200 have PC classes, 1/100 of those are paladins), about half of them levels 1-4. There simply wouldn't be enough so that they could afford to die gloriously. They could very well retreat to come back with reinforcements. Otherwise, there WOULD be an escape for the forces of darkness - kill all of the paladins, since there can't be that many. They are the rare, the elite, the few chosen of the gods. So I'm wondering how common paladins are in your world. A lot of my view is based on 2E, where you needed absurdly high ability scores to be a paladin and so it was extraordinarily unlikely that many would be called. [/QUOTE]
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