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The Modified Paladin...
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<blockquote data-quote="SteelDraco" data-source="post: 1742290" data-attributes="member: 359"><p>Just as a friendly tip, you might consider changing your text color to something more standard. I had to highlight it to read it on the standard page design, and even then it was somewhat irritating. I'm guessing you're not going to get as many replies to your topic as you'd expect, solely as a result of your text.</p><p></p><p>Now, to the question. I play lots of paladins. I like the class, and I consider them right up there with my favorite classes to play. The other one's the cleric, so you can guess that I enjoy doing the whole religious thing.</p><p></p><p>In recent memory, I've played three different paladins - paladin/sorcerer of the campaign's LN god of magic, a demonslaying Catholic paladin in a historical fantasy game, and a swashbuckling paladin/rogue devoted to the twin goddesses of justice.</p><p></p><p>For each paladin I play, I pick one of the seven deadly sins, which is their big Achilles heel. That's where they're weakest, and I try to roleplay that. Their personalities all vary, of course, but paladins, just by their nature, are the good guys. They do the right thing, but everyone has a weakness. In a paladin, that's even more important. IMO, a paladin is defined by his failings.</p><p></p><p>The paladin/sorcerer's flaw was pride - he was proud of his station, his heritage (a rich nobleman, son of the city's highest-ranking wizard), and his powers. But it was also a very fragile sort of pride, since he hadn't fulfilled his parent's expectations and become a wizard. No matter what he did, he always had that feeling that he had failed, and it nagged at him. He was an inquisitor-type, devoted to rooting out forbidden magics and putting a stop to them, so he was also a bit paranoid.</p><p></p><p>The Catholic demonslayer's flaw was wrath - he had a horrible, horrible temper, which got him in trouble on many occasions. He wouldn't back down from a challenge, and was violent to excess on many occasions. He had to atone for his violence more than once, and almost got kicked out of the party for it after he beat up another party member. But he had a good reason for his rage - his wife and unborn child were butchered by demons after he had 'retired' from service to be with them. He also wasn't the brightest of bulbs - I had quite a bit of fun playing him as someone who always suggested the most direct route, and for some reason the other PCs never, EVER seemed to call me on my dumb plans. I'm still a bit baffled by that. I told them many times, OOC, what I was doing, and they still went along with it. Constant amazement from me.</p><p></p><p>The paladin/rogue's flaw is lust - he just can't resist a pretty woman. This flaw has gotten him petrified by an ice medusa, poisoned by kitsune, and in bed with the woman who turned out to be the BBEG. By nature, he's a street rat who heard the calling of a paladin kind of late in life, and ended up as a force fighting against the corruption of the city he's from. Think Batman for much of his nature - he does the right thing, but he uses stealth and misdirection to do it. He's a planner, as he's one of the smartest people in the group. The campaign centers around the private investigation team that he runs, along with the other PCs. His flaw even got him on the bad side of another PC, with whom there was some romantic entanglement. We'll see where that goes - the game's been on hiatus for a few months, and we're just starting it again shortly. I'm really looking forward to it.</p><p></p><p>Well, those are my paladins, and how I try and keep them away from the cookie-cutter image.</p></blockquote><p></p>
[QUOTE="SteelDraco, post: 1742290, member: 359"] Just as a friendly tip, you might consider changing your text color to something more standard. I had to highlight it to read it on the standard page design, and even then it was somewhat irritating. I'm guessing you're not going to get as many replies to your topic as you'd expect, solely as a result of your text. Now, to the question. I play lots of paladins. I like the class, and I consider them right up there with my favorite classes to play. The other one's the cleric, so you can guess that I enjoy doing the whole religious thing. In recent memory, I've played three different paladins - paladin/sorcerer of the campaign's LN god of magic, a demonslaying Catholic paladin in a historical fantasy game, and a swashbuckling paladin/rogue devoted to the twin goddesses of justice. For each paladin I play, I pick one of the seven deadly sins, which is their big Achilles heel. That's where they're weakest, and I try to roleplay that. Their personalities all vary, of course, but paladins, just by their nature, are the good guys. They do the right thing, but everyone has a weakness. In a paladin, that's even more important. IMO, a paladin is defined by his failings. The paladin/sorcerer's flaw was pride - he was proud of his station, his heritage (a rich nobleman, son of the city's highest-ranking wizard), and his powers. But it was also a very fragile sort of pride, since he hadn't fulfilled his parent's expectations and become a wizard. No matter what he did, he always had that feeling that he had failed, and it nagged at him. He was an inquisitor-type, devoted to rooting out forbidden magics and putting a stop to them, so he was also a bit paranoid. The Catholic demonslayer's flaw was wrath - he had a horrible, horrible temper, which got him in trouble on many occasions. He wouldn't back down from a challenge, and was violent to excess on many occasions. He had to atone for his violence more than once, and almost got kicked out of the party for it after he beat up another party member. But he had a good reason for his rage - his wife and unborn child were butchered by demons after he had 'retired' from service to be with them. He also wasn't the brightest of bulbs - I had quite a bit of fun playing him as someone who always suggested the most direct route, and for some reason the other PCs never, EVER seemed to call me on my dumb plans. I'm still a bit baffled by that. I told them many times, OOC, what I was doing, and they still went along with it. Constant amazement from me. The paladin/rogue's flaw is lust - he just can't resist a pretty woman. This flaw has gotten him petrified by an ice medusa, poisoned by kitsune, and in bed with the woman who turned out to be the BBEG. By nature, he's a street rat who heard the calling of a paladin kind of late in life, and ended up as a force fighting against the corruption of the city he's from. Think Batman for much of his nature - he does the right thing, but he uses stealth and misdirection to do it. He's a planner, as he's one of the smartest people in the group. The campaign centers around the private investigation team that he runs, along with the other PCs. His flaw even got him on the bad side of another PC, with whom there was some romantic entanglement. We'll see where that goes - the game's been on hiatus for a few months, and we're just starting it again shortly. I'm really looking forward to it. Well, those are my paladins, and how I try and keep them away from the cookie-cutter image. [/QUOTE]
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