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The Modifier Beast [culling the herd]
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<blockquote data-quote="green slime" data-source="post: 2974815" data-attributes="member: 1325"><p>Present modifiers:</p><p>Ability</p><p>Alchemical: Folded into circumstance</p><p>Armor</p><p>Circumstance: Now contains Alchemical</p><p>Competence: And why on earth, is there a competence bonus?!? To prove that you can have trained in the skill yet be completely incompetent nontheless?</p><p>Deflection</p><p>Dodge</p><p>Enhancement: Now contains Resistance</p><p>Insight</p><p>Luck</p><p>Morale</p><p>Natural Armor: Creatures with tough hide should just be given an Armour bonus instead, removing the wacky description</p><p>Profane: Shouldn't stack with Sacred </p><p>Resistance: Folded into Enhancement</p><p>Sacred: Shouldn't stack with Profane</p><p>Shield </p><p>Size </p><p>Untyped Boni should all be typed.</p><p></p><p></p><p>Also, it should become perfectly clear which type of bonus it is, according to the source which provided the bonus:</p><p></p><p>Divine spells should provide almost exclusively Sacred/Profane boni.</p><p>Arcane Divinition should exclusively provide Insight bonuses.</p><p>Armour & Shield's provide.... Yep.</p><p>Dodge & Deflection bonuses should be provided by skills & feats & class abilities.</p><p>Arcane Enchantment bonuses should be typed morale</p><p>Arcane Transmutation should provide Enhancement boni</p><p></p><p>circumstantial boni should be almost the exclusive perogative of the DM to deal out, beyond minor equipment for use with various skills (Healing kit, Climbers Kit, et.al).</p><p></p><p>Luck bonus shouldn't really exist, IMO. Either you succeed on your roll, and are lucky, or don't and weren't. </p><p></p><p><strong>Result:</strong></p><p>Ability: from Ability Scores</p><p>Armor: from Armour</p><p>Circumstance: Now contains Alchemical</p><p>Deflection: from abilities</p><p>Dodge: from abilities</p><p>Enhancement: Now contains Resistance; from Arcane Transmutation</p><p>Insight: from Arcane Divination</p><p>Morale: from Arcane Enchantment</p><p>Natural Armor: Creatures with tough hide should just be given an Armour bonus instead, removing the wacky description</p><p>Profane/Sacred: from Divine Spells</p><p>Shield : Guess</p><p>Size: Yes, that too.</p><p></p><p></p><p></p><p>Now, if it worked like this, it would be much simpler to remember, and deal with.</p></blockquote><p></p>
[QUOTE="green slime, post: 2974815, member: 1325"] Present modifiers: Ability Alchemical: Folded into circumstance Armor Circumstance: Now contains Alchemical Competence: And why on earth, is there a competence bonus?!? To prove that you can have trained in the skill yet be completely incompetent nontheless? Deflection Dodge Enhancement: Now contains Resistance Insight Luck Morale Natural Armor: Creatures with tough hide should just be given an Armour bonus instead, removing the wacky description Profane: Shouldn't stack with Sacred Resistance: Folded into Enhancement Sacred: Shouldn't stack with Profane Shield Size Untyped Boni should all be typed. Also, it should become perfectly clear which type of bonus it is, according to the source which provided the bonus: Divine spells should provide almost exclusively Sacred/Profane boni. Arcane Divinition should exclusively provide Insight bonuses. Armour & Shield's provide.... Yep. Dodge & Deflection bonuses should be provided by skills & feats & class abilities. Arcane Enchantment bonuses should be typed morale Arcane Transmutation should provide Enhancement boni circumstantial boni should be almost the exclusive perogative of the DM to deal out, beyond minor equipment for use with various skills (Healing kit, Climbers Kit, et.al). Luck bonus shouldn't really exist, IMO. Either you succeed on your roll, and are lucky, or don't and weren't. [b]Result:[/b] Ability: from Ability Scores Armor: from Armour Circumstance: Now contains Alchemical Deflection: from abilities Dodge: from abilities Enhancement: Now contains Resistance; from Arcane Transmutation Insight: from Arcane Divination Morale: from Arcane Enchantment Natural Armor: Creatures with tough hide should just be given an Armour bonus instead, removing the wacky description Profane/Sacred: from Divine Spells Shield : Guess Size: Yes, that too. Now, if it worked like this, it would be much simpler to remember, and deal with. [/QUOTE]
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The Modifier Beast [culling the herd]
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