Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
The Modos RPG Ode to Daggers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dethklok" data-source="post: 6140819" data-attributes="member: 6746469"><p>Spartan warriors didn't use substandard equipment for the sake of cutting costs. They were well supplied by a large population of helots.</p><p></p><p></p><p>Um, Musashi Miyamoto was born in the 16th century; the Spartan warriors came before the Roman Empire.</p><p></p><p></p><p>Interesting thought. But is this a point your system would suggest?</p><p></p><p></p><p>Would your system explain why Kojiro didn't use all his hero points and hit him first?</p><p></p><p></p><p>From Dictionary.com:</p><p></p><p><em>red herring<span style="color: #333333"></span></em></p><p><em><span style="color: #333333"></span></em></p><p><em><span style="color: #333333">noun</span> </em></p><p><em><span style="color: #333333">1.</span><span style="color: #333333"> a</span> <span style="color: #333333">smoked</span> <a href="http://dictionary.reference.com/browse/herring" target="_blank">herring</a>. </em></p><p><em></em></p><p> <em><span style="color: #333333">2. something</span> <span style="color: #333333">intended</span> <span style="color: #333333">to</span> <span style="color: #333333">divert</span> <span style="color: #333333">attention</span> from the real problem or <span style="color: #333333">matter</span> <span style="color: #333333">at</span> <span style="color: #333333">hand;</span> <span style="color: #333333">a</span> <span style="color: #333333">misleading</span> <span style="color: #333333">clue.</span></em></p><p></p><p></p><p></p><p>Snappy quotes from movies: They do not make random objections suddenly meaningful.</p><p></p><p></p><p>I agree wholeheartedly. But I'm wondering whether someone can also explain, <em>from within the framework of a roleplaying game system</em>, why the Spartans would rely on spears for their main weapon and shields for their primary defense, rather than outfitting themselves with two handed swords?</p><p></p><p>Roleplaying games don't have to be plausible; sometimes implausibility is part of the fun. In this case, the entire issue devolves into questions about whether having some weapons deal more damage than others is fun or not. But this isn't what I see. It seems to me as though a great deal of time and effort is put into homebrews and house rules to make them "realistic," when the rules they use are no more realistic than those of any other rpg. If the goal is greater realism, then I think that DMMike and anyone else designing roleplaying games would be well advised to make most weapons deal identical damage, and differentiate weapons primarily in their reach, and secondarily by wieldiness. After this, their ability to penetrate armor might also be an issue. Differences in damage rate below even this - in real life, all weapons can kill in one hit.</p></blockquote><p></p>
[QUOTE="Dethklok, post: 6140819, member: 6746469"] Spartan warriors didn't use substandard equipment for the sake of cutting costs. They were well supplied by a large population of helots. Um, Musashi Miyamoto was born in the 16th century; the Spartan warriors came before the Roman Empire. Interesting thought. But is this a point your system would suggest? Would your system explain why Kojiro didn't use all his hero points and hit him first? From Dictionary.com: [i]red herring[COLOR=#333333] noun[/COLOR] [COLOR=#333333]1.[/COLOR][COLOR=#333333] a[/COLOR] [COLOR=#333333]smoked[/COLOR] [URL="http://dictionary.reference.com/browse/herring"]herring[/URL]. [COLOR=#333333][/COLOR] [COLOR=#333333][/COLOR] [COLOR=#333333]2. something[/COLOR] [COLOR=#333333]intended[/COLOR] [COLOR=#333333]to[/COLOR] [COLOR=#333333]divert[/COLOR] [COLOR=#333333]attention[/COLOR] from the real problem or [COLOR=#333333]matter[/COLOR] [COLOR=#333333]at[/COLOR] [COLOR=#333333]hand;[/COLOR] [COLOR=#333333]a[/COLOR] [COLOR=#333333]misleading[/COLOR] [COLOR=#333333]clue.[/COLOR][/i] Snappy quotes from movies: They do not make random objections suddenly meaningful. I agree wholeheartedly. But I'm wondering whether someone can also explain, [i]from within the framework of a roleplaying game system[/i], why the Spartans would rely on spears for their main weapon and shields for their primary defense, rather than outfitting themselves with two handed swords? Roleplaying games don't have to be plausible; sometimes implausibility is part of the fun. In this case, the entire issue devolves into questions about whether having some weapons deal more damage than others is fun or not. But this isn't what I see. It seems to me as though a great deal of time and effort is put into homebrews and house rules to make them "realistic," when the rules they use are no more realistic than those of any other rpg. If the goal is greater realism, then I think that DMMike and anyone else designing roleplaying games would be well advised to make most weapons deal identical damage, and differentiate weapons primarily in their reach, and secondarily by wieldiness. After this, their ability to penetrate armor might also be an issue. Differences in damage rate below even this - in real life, all weapons can kill in one hit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Modos RPG Ode to Daggers
Top