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*TTRPGs General
The moment of fragmentation
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<blockquote data-quote="rushlight" data-source="post: 1024482" data-attributes="member: 3801"><p>What on earth possibly led you to believe that 3e was some "unification" effort? That's <em>completely</em> opposite the very ideal that 3e was written around!</p><p></p><p>The reason 3e was made was to DIVERSIFY, not to unify. Thus the SRD. That's why it's "Open Content" - so that anyone and their cousins can make their own versions, rules, modifications, and bizzare changes to the game. That's the whole REASON for the "Open Content" to begin with! </p><p></p><p>It's <em>supposed</em> to be like that. That's why you have Arcana Unearthed. That's why there are different classbooks from different publishers with different takes on the same thing. That's why there's over two dozen different books on magic and spells, relating different systems for handling the same thing!</p><p></p><p>It's totally illogical to claim that a system that is functioning EXACTLY as desgined is somehow broken. Perhaps you don't realize this, but the gamer market is as "fragmented" as the system is. THAT'S WHY IT'S SO SUCCSESFUL. People do the same thing different ways. Always have. Always will. Now there's just a system that suits them. And 3.0 or 3.5 are just different ways of doing the same thing. </p><p></p><p>The introduction of 3.5 will only make the game stronger. It will bring in new players, young players, who will make this hobby a life-long activity. Only fools and idiots will say, "Well, damn - there's a new core rule book out there so I guess I can't play D&D anymore since I only have the old books..."</p></blockquote><p></p>
[QUOTE="rushlight, post: 1024482, member: 3801"] What on earth possibly led you to believe that 3e was some "unification" effort? That's [i]completely[/i] opposite the very ideal that 3e was written around! The reason 3e was made was to DIVERSIFY, not to unify. Thus the SRD. That's why it's "Open Content" - so that anyone and their cousins can make their own versions, rules, modifications, and bizzare changes to the game. That's the whole REASON for the "Open Content" to begin with! It's [i]supposed[/i] to be like that. That's why you have Arcana Unearthed. That's why there are different classbooks from different publishers with different takes on the same thing. That's why there's over two dozen different books on magic and spells, relating different systems for handling the same thing! It's totally illogical to claim that a system that is functioning EXACTLY as desgined is somehow broken. Perhaps you don't realize this, but the gamer market is as "fragmented" as the system is. THAT'S WHY IT'S SO SUCCSESFUL. People do the same thing different ways. Always have. Always will. Now there's just a system that suits them. And 3.0 or 3.5 are just different ways of doing the same thing. The introduction of 3.5 will only make the game stronger. It will bring in new players, young players, who will make this hobby a life-long activity. Only fools and idiots will say, "Well, damn - there's a new core rule book out there so I guess I can't play D&D anymore since I only have the old books..." [/QUOTE]
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The moment of fragmentation
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