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The moment of fragmentation
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<blockquote data-quote="PowerWordDumb" data-source="post: 1024986" data-attributes="member: 8614"><p>Philosophical question:</p><p></p><p>Is it better to have DnD 'fragmented' so that many different players can play their own preferred variants of the game in a way which is still ultimately clearly recognizeable as DnD, but may create some conversion issues for players or characters who move around from group to group,</p><p></p><p>or,</p><p></p><p>Is it better to have a solid, unified DnD which discourages variation and drives off potential gamers to alternate systems as happened in the 80's and 90's in the hope that those people who remain with the system can move about more freely?</p><p></p><p>I personally vote for the former. New blood is far better to the game than any false sense of unity. Be realistic here people, the game is still DnD even with the inevitable house rules and different mechanics. For people who want to move between several play groups it is still very easy to pick up the rules variants upon joining - despite the endless moaning and groaning and gnashing of teeth by the grognards on the internet.</p><p></p><p>If your tastes are such that you simply cannot lower yourself to play with people who prefer a slightly different style, then perhaps you deserve to have fewer choices of groups to play with. There's a point at which the world is not the problem - you are.</p></blockquote><p></p>
[QUOTE="PowerWordDumb, post: 1024986, member: 8614"] Philosophical question: Is it better to have DnD 'fragmented' so that many different players can play their own preferred variants of the game in a way which is still ultimately clearly recognizeable as DnD, but may create some conversion issues for players or characters who move around from group to group, or, Is it better to have a solid, unified DnD which discourages variation and drives off potential gamers to alternate systems as happened in the 80's and 90's in the hope that those people who remain with the system can move about more freely? I personally vote for the former. New blood is far better to the game than any false sense of unity. Be realistic here people, the game is still DnD even with the inevitable house rules and different mechanics. For people who want to move between several play groups it is still very easy to pick up the rules variants upon joining - despite the endless moaning and groaning and gnashing of teeth by the grognards on the internet. If your tastes are such that you simply cannot lower yourself to play with people who prefer a slightly different style, then perhaps you deserve to have fewer choices of groups to play with. There's a point at which the world is not the problem - you are. [/QUOTE]
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