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Community
General Tabletop Discussion
*Dungeons & Dragons
The Monetization of D&D and other Role Playing Games
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<blockquote data-quote="MGibster" data-source="post: 8717993" data-attributes="member: 4534"><p>What exactly is consumerism, collecting, and exchange in the context of this discussion? If you're using it in the derogatory sense that we're overly concerned with acquiring consumer goods, then collecting seems superfluous here, and what is exchange even mean? </p><p></p><p></p><p>I am told in threads on this very board that D&D is very much still a DIY thing. That your campaign is a lot different from my campaign which is also different from another person's campaign. And as far as codification is concerned, that happened with the very first rulebook. That ship sailed a long, long time ago. </p><p></p><p></p><p>Where's your argument that this is harmful in some way? I know you posted links to Reddit and other places, but in your own words what's the problem with this? Why should I be concerned? I haven't spent any money on the D&D deluxe products available now, but I never thought, "The availability of this product is bad for gaming." If I hadn't already run Curse of Strahd twice, I would have considered purchasing the deluxe version of that campaign. </p><p></p><p></p><p>Which companies do you think are engaging in predatory practices? And what are those predatory practices exactly? </p><p></p><p></p><p>D&D has been a corporate product since 1974 and during the entirety of its existence has been published in order for its owner to make a profit. And, okay, you're talking about the extreme, but why not dial it back a bit and think of some of the benefits? It's a hobby we can all pretty much enjoy with a community we can participate in. </p><p></p><p>Personally, I think there's been no better time to be a RPG enthusiast than now. We have access to a wider array of games that are better produced than what was available in the 80s and 90s. Nothing has been ruined, I've only seen improvement.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8717993, member: 4534"] What exactly is consumerism, collecting, and exchange in the context of this discussion? If you're using it in the derogatory sense that we're overly concerned with acquiring consumer goods, then collecting seems superfluous here, and what is exchange even mean? I am told in threads on this very board that D&D is very much still a DIY thing. That your campaign is a lot different from my campaign which is also different from another person's campaign. And as far as codification is concerned, that happened with the very first rulebook. That ship sailed a long, long time ago. Where's your argument that this is harmful in some way? I know you posted links to Reddit and other places, but in your own words what's the problem with this? Why should I be concerned? I haven't spent any money on the D&D deluxe products available now, but I never thought, "The availability of this product is bad for gaming." If I hadn't already run Curse of Strahd twice, I would have considered purchasing the deluxe version of that campaign. Which companies do you think are engaging in predatory practices? And what are those predatory practices exactly? D&D has been a corporate product since 1974 and during the entirety of its existence has been published in order for its owner to make a profit. And, okay, you're talking about the extreme, but why not dial it back a bit and think of some of the benefits? It's a hobby we can all pretty much enjoy with a community we can participate in. Personally, I think there's been no better time to be a RPG enthusiast than now. We have access to a wider array of games that are better produced than what was available in the 80s and 90s. Nothing has been ruined, I've only seen improvement. [/QUOTE]
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