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General Tabletop Discussion
*Dungeons & Dragons
The Monetization of D&D and other Role Playing Games
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<blockquote data-quote="jgsugden" data-source="post: 8718074" data-attributes="member: 2629"><p>D&D - since the beginning - has been an "optional upgrade" game. You spend what you want to spend. We have new terminology for these tendencies, but it really isn't anything new for D&D.</p><p></p><p>In the 1980s you could easily play great D&D with nothing more than the Basic boxed set or the 3 AD&D core books and a set of dice. Or, you could buy Dragon Magazine, Dungeon Magazine, Polyhedron Magazine, Modules, Metal Miniatures, Paint, Terrain, Chessex Maps, etc.... </p><p></p><p>You could spend $40 or $4000 in 1982. </p><p></p><p>I played for about 20 years with a guy that <em>never spent a penny</em> on the game, but played thousands and thousands of hours of D&D. I've also known players that were smitten and had a lot of money and spent several thousand dollars before they'd played 100 hours of D&D. THis has been true in the past few years, and also way back in the 1980s.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8718074, member: 2629"] D&D - since the beginning - has been an "optional upgrade" game. You spend what you want to spend. We have new terminology for these tendencies, but it really isn't anything new for D&D. In the 1980s you could easily play great D&D with nothing more than the Basic boxed set or the 3 AD&D core books and a set of dice. Or, you could buy Dragon Magazine, Dungeon Magazine, Polyhedron Magazine, Modules, Metal Miniatures, Paint, Terrain, Chessex Maps, etc.... You could spend $40 or $4000 in 1982. I played for about 20 years with a guy that [I]never spent a penny[/I] on the game, but played thousands and thousands of hours of D&D. I've also known players that were smitten and had a lot of money and spent several thousand dollars before they'd played 100 hours of D&D. THis has been true in the past few years, and also way back in the 1980s. [/QUOTE]
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