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General Tabletop Discussion
*Dungeons & Dragons
The Monetization of D&D Play
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<blockquote data-quote="FrogReaver" data-source="post: 7355313" data-attributes="member: 6795602"><p>#1 pay to play isn't a micro transaction (think WoW subscription fee)</p><p>#2 not all micro transaction games are pay to win (path of exile is a great example)</p><p></p><p>I can see paying for space in large dense cities where space for everyone is at a premium and it's very possible no one in the group would have enough room to host 4-6 players at their home. In more spread out and smaller cities and towns paying for space would be ridiculous as it's likely someone in the group has a basement or garage or something that everyone can happily play at in lieu of paying to play at the local store. In fact stores in such locations may profit more by not charging for space and having more people frequent their game store more often.</p><p></p><p>In my town charging for space would be bad. I could see charging to reserve a table at a particular time though. In other situations it probably makes more sense to charge for space. That said, Hobby Stores are rarely about totally monetizing what they do. They are there for love of their hobby just as much as being there about making a living off it. The point is that most game stores don't exist solely to milk their customers out of all their money.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7355313, member: 6795602"] #1 pay to play isn't a micro transaction (think WoW subscription fee) #2 not all micro transaction games are pay to win (path of exile is a great example) I can see paying for space in large dense cities where space for everyone is at a premium and it's very possible no one in the group would have enough room to host 4-6 players at their home. In more spread out and smaller cities and towns paying for space would be ridiculous as it's likely someone in the group has a basement or garage or something that everyone can happily play at in lieu of paying to play at the local store. In fact stores in such locations may profit more by not charging for space and having more people frequent their game store more often. In my town charging for space would be bad. I could see charging to reserve a table at a particular time though. In other situations it probably makes more sense to charge for space. That said, Hobby Stores are rarely about totally monetizing what they do. They are there for love of their hobby just as much as being there about making a living off it. The point is that most game stores don't exist solely to milk their customers out of all their money. [/QUOTE]
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