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The Monk -- a Martial Controller
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<blockquote data-quote="WOLead" data-source="post: 4319239" data-attributes="member: 65571"><p>1)Eh, I was going by the blurb in the PHB.</p><p>"Controllers deal with large numbers of enemies at the</p><p>same time. They favor offense over defense, using powers</p><p>that deal damage to multiple foes at once, as well as subtler</p><p>powers that weaken, confuse, or delay their foes." Lacking the defense of long range targeting at a crowd, due to the need of attacking in the middle of the enemy crowd to be most effective.</p><p></p><p>2)Nah, just when I think of Monk its usually tied with Asian, which goes with Ki. Martial works though.</p><p></p><p>3)How do spears benefit from Wisdom specifically? Though yeah, D&D in the past haven't excluded them before.</p><p></p><p>4)For Dabbling, he takes one key feature that make one Defender the Fighter uses to make enemies target him specifically all the time. The other, he matches the extra damage from Rangers and Warlocks perfectly. It seems to me to being too much as it literally matches a Core Defender way of making an enemy to attack him and matching the extra damage a Warlock or a Ranger, at the same time. A lesser version of both, or a possible option of choosing between the two maybe.</p><p></p><p>Edit: Oh I see, the restriction of just against one monster was meant to do weaken the Mark from the Fighter's version. And doesn't have the rider of OAs depending the the Marked's actions. Just a Fighter doesn't have too many multi-hit powers I thought? Calling it Mark threw me off, and thinking it was the very same thing as a Fighter's Mark.</p><p>Trading one move action to match the extra damage from a Warlock and Ranger still doesn't seem right to me at the moment though.</p><p></p><p>5)True, I can see your reasoning behind that. Leaving your original class feature for Unarmed combat would be best, and look into adding in possible hand worn weapons instead for enhancement bonus and possible damage increase. Possibly things like Steel Knuckles, Fighting Gloves, and ect.</p><p></p><p>6)True, it was meant mix between Striker(evading damage) and a possible Defender want(Enemy doesn't disappear) when trying to contain an enemy taking potshots the back lines.</p><p></p><p>7)Right, missed that one. It should Fury of Blows target all creatures in the Burst, not just enemies. It was done to prevent it from beating a Rangers Twin Strike, the pure striker class. More attacks, sure, but less against one enemy and maybe even hit allies.</p></blockquote><p></p>
[QUOTE="WOLead, post: 4319239, member: 65571"] 1)Eh, I was going by the blurb in the PHB. "Controllers deal with large numbers of enemies at the same time. They favor offense over defense, using powers that deal damage to multiple foes at once, as well as subtler powers that weaken, confuse, or delay their foes." Lacking the defense of long range targeting at a crowd, due to the need of attacking in the middle of the enemy crowd to be most effective. 2)Nah, just when I think of Monk its usually tied with Asian, which goes with Ki. Martial works though. 3)How do spears benefit from Wisdom specifically? Though yeah, D&D in the past haven't excluded them before. 4)For Dabbling, he takes one key feature that make one Defender the Fighter uses to make enemies target him specifically all the time. The other, he matches the extra damage from Rangers and Warlocks perfectly. It seems to me to being too much as it literally matches a Core Defender way of making an enemy to attack him and matching the extra damage a Warlock or a Ranger, at the same time. A lesser version of both, or a possible option of choosing between the two maybe. Edit: Oh I see, the restriction of just against one monster was meant to do weaken the Mark from the Fighter's version. And doesn't have the rider of OAs depending the the Marked's actions. Just a Fighter doesn't have too many multi-hit powers I thought? Calling it Mark threw me off, and thinking it was the very same thing as a Fighter's Mark. Trading one move action to match the extra damage from a Warlock and Ranger still doesn't seem right to me at the moment though. 5)True, I can see your reasoning behind that. Leaving your original class feature for Unarmed combat would be best, and look into adding in possible hand worn weapons instead for enhancement bonus and possible damage increase. Possibly things like Steel Knuckles, Fighting Gloves, and ect. 6)True, it was meant mix between Striker(evading damage) and a possible Defender want(Enemy doesn't disappear) when trying to contain an enemy taking potshots the back lines. 7)Right, missed that one. It should Fury of Blows target all creatures in the Burst, not just enemies. It was done to prevent it from beating a Rangers Twin Strike, the pure striker class. More attacks, sure, but less against one enemy and maybe even hit allies. [/QUOTE]
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