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*Pathfinder & Starfinder
The Monk isn't MAD... he's ENRAGED!!!!
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<blockquote data-quote="Zelc" data-source="post: 5999914" data-attributes="member: 40496"><p>Empath Negative, I hate to say this, but I'm having a hard time telling whether you're being serious or if you're trolling. Some of the arguments you've made have been ridiculous, like having the Monk climb up a Rope Trick rope right after the Wizard does before he can pull the rope up, while not being noticed.</p><p></p><p>You claim we're being unrealistic, that we're assuming the Wizard is X level or expending Y amount of resources. I think we've tried to make it clear that the Wizard can create safe sleeping areas with minimal resources:</p><p></p><p>Alarm is a 1st level spell, and lasts 8 hours at caster level 4. It makes sneaking into a sleeping Wizard's room without being noticed far more difficult. Most 4th level adventuring Wizards can spare a spell slot to cast this and give their party more safety at night.</p><p></p><p>Arcane Lock is a 2nd level spell, albeit one costing 25 gp. It makes busting into the Wizard's room a lot more difficult.</p><p></p><p>Rope Trick is a 2nd level spell, and lasts 8 hours at caster level 8. Anyone trying to kill the sleeping Wizard in a Rope Trick must be able to find an invisible portal and find a way through it. Given that the rope will probably be pulled into the Rope Trick the turn after the Wizard goes into the Rope Trick, it's almost impossible to just sneak in by climbing up the rope.</p><p></p><p>Secure Shelter is a 4th level spell. It's very difficult to get into stealthily.</p><p></p><p>Obviously, a Wizard probably won't have all of these options. But even one of these creates significant difficulties to anyone trying to assassinate him in his sleep, and two of these together can make things almost impossible. Is it unreasonable to assume that a 4th level caster can spare a 1st level spell slot for Alarm? Is it unreasonable that an 8th level caster will use one of his 4-5 2nd level spell slots for Rope Trick?</p><p></p><p>You've also proposed no detailed way that a Monk can bypass these reasonable defenses, other than try to handwave things by saying the Monk is sneaky, or proposing some wildly unrealistic plan such as having the Monk somehow climb the rope right behind the Wizard, while staying unnoticed.</p></blockquote><p></p>
[QUOTE="Zelc, post: 5999914, member: 40496"] Empath Negative, I hate to say this, but I'm having a hard time telling whether you're being serious or if you're trolling. Some of the arguments you've made have been ridiculous, like having the Monk climb up a Rope Trick rope right after the Wizard does before he can pull the rope up, while not being noticed. You claim we're being unrealistic, that we're assuming the Wizard is X level or expending Y amount of resources. I think we've tried to make it clear that the Wizard can create safe sleeping areas with minimal resources: Alarm is a 1st level spell, and lasts 8 hours at caster level 4. It makes sneaking into a sleeping Wizard's room without being noticed far more difficult. Most 4th level adventuring Wizards can spare a spell slot to cast this and give their party more safety at night. Arcane Lock is a 2nd level spell, albeit one costing 25 gp. It makes busting into the Wizard's room a lot more difficult. Rope Trick is a 2nd level spell, and lasts 8 hours at caster level 8. Anyone trying to kill the sleeping Wizard in a Rope Trick must be able to find an invisible portal and find a way through it. Given that the rope will probably be pulled into the Rope Trick the turn after the Wizard goes into the Rope Trick, it's almost impossible to just sneak in by climbing up the rope. Secure Shelter is a 4th level spell. It's very difficult to get into stealthily. Obviously, a Wizard probably won't have all of these options. But even one of these creates significant difficulties to anyone trying to assassinate him in his sleep, and two of these together can make things almost impossible. Is it unreasonable to assume that a 4th level caster can spare a 1st level spell slot for Alarm? Is it unreasonable that an 8th level caster will use one of his 4-5 2nd level spell slots for Rope Trick? You've also proposed no detailed way that a Monk can bypass these reasonable defenses, other than try to handwave things by saying the Monk is sneaky, or proposing some wildly unrealistic plan such as having the Monk somehow climb the rope right behind the Wizard, while staying unnoticed. [/QUOTE]
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The Monk isn't MAD... he's ENRAGED!!!!
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