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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The monk. It will be mystical most likely
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<blockquote data-quote="Abstruse" data-source="post: 5941378" data-attributes="member: 6669048"><p>Why not? Wizards of the Coast is saying that Avengers can't be a class because it "works better as a theme". I think "I can't get around the cognitive dissonance and at times borderline racism of the monk class to include it in the default rules" is as good a reason.</p><p></p><p>For the record, have you ever tried to limit classes in a game? I have many times. My current Pathfinder game, I told everyone starting out I wanted a very 1st/2nd Ed old school feeling game drawing off the influences of Tolkien. My first three players came to me with a ninja, a gunslinger, and an CE thief. I sent them back to the drawing board. They came back with a LN monk, a CN cleric, and a NE thief. I rolled my eyes and went with it. Next player to join? NE ninja. Sent him back. CN gunslinger. Told him only core rulebook classes and figured I'd get something good back. NE ranger. Sigh. Rest of the party ended up a LE wizard, CN or CE barbarian with monkey grip, and...I can't even remember what the other player played originally because he keeps committing suicide-by-DM when he's bored with the character. Last one he brought was a CE drow sorcerer when we were in the middle of playing a conversion of Vault of the Drow. By this point, I've given up and just shipped them off to Ravenloft.</p><p></p><p>In other words, if you get a player who only wants to play a certain class, they're going to whine and bitch and complain and whine until they get it. The ranger's player? STILL keeps trying to talk me into letting him play a drow ninja even though I've told him no every time for the past 5 months.</p></blockquote><p></p>
[QUOTE="Abstruse, post: 5941378, member: 6669048"] Why not? Wizards of the Coast is saying that Avengers can't be a class because it "works better as a theme". I think "I can't get around the cognitive dissonance and at times borderline racism of the monk class to include it in the default rules" is as good a reason. For the record, have you ever tried to limit classes in a game? I have many times. My current Pathfinder game, I told everyone starting out I wanted a very 1st/2nd Ed old school feeling game drawing off the influences of Tolkien. My first three players came to me with a ninja, a gunslinger, and an CE thief. I sent them back to the drawing board. They came back with a LN monk, a CN cleric, and a NE thief. I rolled my eyes and went with it. Next player to join? NE ninja. Sent him back. CN gunslinger. Told him only core rulebook classes and figured I'd get something good back. NE ranger. Sigh. Rest of the party ended up a LE wizard, CN or CE barbarian with monkey grip, and...I can't even remember what the other player played originally because he keeps committing suicide-by-DM when he's bored with the character. Last one he brought was a CE drow sorcerer when we were in the middle of playing a conversion of Vault of the Drow. By this point, I've given up and just shipped them off to Ravenloft. In other words, if you get a player who only wants to play a certain class, they're going to whine and bitch and complain and whine until they get it. The ranger's player? STILL keeps trying to talk me into letting him play a drow ninja even though I've told him no every time for the past 5 months. [/QUOTE]
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Community
General Tabletop Discussion
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The monk. It will be mystical most likely
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