Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Monk - What is the monk to you and why?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6194489" data-attributes="member: 4937"><p>Well sure, but I'm a programmer by trade and I'm not a big fan of "there is more than one way to do things". There is a significant cost to the game in the approach of "more is better". You end up in the situation of late 3.5 where you have literally 600 classes each of which is offering various minor mechanical variations and front ended benefits which often overlap and virtually none of which have been tested in relationship to each other or even considered in relation to everything else that is already out there. It's too many moving parts, and its benefits ends up being not in that it lets players create more varied characters but that it lets players mix and match among mechanical benefits in order to make more optimized Johnny One-Tricks. There is increased rules overhead, decreased balance among characters, and increased difficulty for the DM in preparing a setting and particularly in preparing NPCs to be challenges to PCs. </p><p></p><p></p><p></p><p>No, but you did say, "...removing the Monk from the game because of such arguments is kind of a fallacy, and one that is strongly tainted with their advocate's personal dislike of the class." And in any event, I don't mind if you insult me. I only get upset if you argue in bad faith. If I'm guilty of hypocrisy, or you just think I am, get it out in the open. If you think I'm being an idiot, say that too. As long as you are willing to talk rationally about my stupidity, I don't mind.</p><p></p><p>In any event, while I do dislike the class, the central reason for removing the Monk wasn't my dislike of the class. And in particular, if you think my 'orientalism' argument was essentially a case of me arguing that I don't like chocolate in my peanut butter, I think you are missing the point entirely. My objection to the monk is not at all that an eastern inspired class doesn't belong in a game with largely western mythic flavor. My objection to the monk is that even in the context of game with an eastern inspired setting, the monk is bad design. To my knowledge, I am the first one that used the term 'orientalism' and I didn't merely mean by it 'oriental'. </p><p></p><p></p><p></p><p>I agree. Barbarian is just a background. It's absurd that the assumption of having a background as a nomadic, aboriginal or technologically more primitive people should imply class. Presumably the people from those cultures are as diverse in their classes as those from more civilized, settled, and technologically advanced cultures. There are obviously going to be differences, but mostly we just have a difference in background. </p><p></p><p>But look further at your argument. You say, "Maybe they taught Hunting there (go Ranger go)". Ok, probably they did, but why in the world should we think that learning to hunt has anything to do with being a protector of nature, or having the ability to cast spells? Ranger is itself a very specific background laden with non-generic abilities specific to a very particular (at this point highly self-referential) notion. I wouldn't expect primitive hunter-gather groups to be crawling with Rangers just because they value the ability to Track and have great knowledge of animals. The larger concept here isn't 'Ranger', but 'Hunter'. That way we can play a demon slayer, big game hunter, undead slayer, magistrate, bounty hunter, or assassin without being laden with the flavor and mechanical burden of a class originally (and rather badly) attempting to model Aragorn from 'The Lord of the Rings'. Not particularly that when we revert to the more flexible Hunter archetype, we find ourselves suddenly loosing the need for the literally dozens of 'slayer' and 'ranger' variants classes that 3.X produced to cover for the fact that the base class was a prestige class in disguise. Done well enough, and we even lose the need for specialty prestige class hunters.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6194489, member: 4937"] Well sure, but I'm a programmer by trade and I'm not a big fan of "there is more than one way to do things". There is a significant cost to the game in the approach of "more is better". You end up in the situation of late 3.5 where you have literally 600 classes each of which is offering various minor mechanical variations and front ended benefits which often overlap and virtually none of which have been tested in relationship to each other or even considered in relation to everything else that is already out there. It's too many moving parts, and its benefits ends up being not in that it lets players create more varied characters but that it lets players mix and match among mechanical benefits in order to make more optimized Johnny One-Tricks. There is increased rules overhead, decreased balance among characters, and increased difficulty for the DM in preparing a setting and particularly in preparing NPCs to be challenges to PCs. No, but you did say, "...removing the Monk from the game because of such arguments is kind of a fallacy, and one that is strongly tainted with their advocate's personal dislike of the class." And in any event, I don't mind if you insult me. I only get upset if you argue in bad faith. If I'm guilty of hypocrisy, or you just think I am, get it out in the open. If you think I'm being an idiot, say that too. As long as you are willing to talk rationally about my stupidity, I don't mind. In any event, while I do dislike the class, the central reason for removing the Monk wasn't my dislike of the class. And in particular, if you think my 'orientalism' argument was essentially a case of me arguing that I don't like chocolate in my peanut butter, I think you are missing the point entirely. My objection to the monk is not at all that an eastern inspired class doesn't belong in a game with largely western mythic flavor. My objection to the monk is that even in the context of game with an eastern inspired setting, the monk is bad design. To my knowledge, I am the first one that used the term 'orientalism' and I didn't merely mean by it 'oriental'. I agree. Barbarian is just a background. It's absurd that the assumption of having a background as a nomadic, aboriginal or technologically more primitive people should imply class. Presumably the people from those cultures are as diverse in their classes as those from more civilized, settled, and technologically advanced cultures. There are obviously going to be differences, but mostly we just have a difference in background. But look further at your argument. You say, "Maybe they taught Hunting there (go Ranger go)". Ok, probably they did, but why in the world should we think that learning to hunt has anything to do with being a protector of nature, or having the ability to cast spells? Ranger is itself a very specific background laden with non-generic abilities specific to a very particular (at this point highly self-referential) notion. I wouldn't expect primitive hunter-gather groups to be crawling with Rangers just because they value the ability to Track and have great knowledge of animals. The larger concept here isn't 'Ranger', but 'Hunter'. That way we can play a demon slayer, big game hunter, undead slayer, magistrate, bounty hunter, or assassin without being laden with the flavor and mechanical burden of a class originally (and rather badly) attempting to model Aragorn from 'The Lord of the Rings'. Not particularly that when we revert to the more flexible Hunter archetype, we find ourselves suddenly loosing the need for the literally dozens of 'slayer' and 'ranger' variants classes that 3.X produced to cover for the fact that the base class was a prestige class in disguise. Done well enough, and we even lose the need for specialty prestige class hunters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Monk - What is the monk to you and why?
Top