Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Monk - What is the monk to you and why?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 6195738" data-attributes="member: 1465"><p>Me too have always seen the Monk basically like that, perhaps because that was the way the Monk was introduced to me the first time in D&D, as a "mysterious wise traveller from faraway lands". I am all in favour of WotC maintaining tradition as much as possible.</p><p></p><p>That said, the Monk never grew much on me beyond that concept. Truth is probably, I just like traditional genres to stay separate. I might enjoy <em>once</em> adding up asian themes to the baseline fantasy, or <em>once</em> including aliens, or <em>once</em> including firearms. Otherwise I have my limits to the kitchen sink approach.</p><p></p><p>And that has nothing to do with the current implementation of the Monk, which as far as I can tell is very good. It's only that when I want to play classic D&D, I don't like asian themes, or sci-fi themes, or too modern techs. I prefer playing in a clear, full-asian setting (Rokugan is my favourite).</p><p></p><p>There is also a component of historical accuracy, but it's minimal. It's more about overall "look & feel". When I play in a traditional fantasy setting, I want it to feel like our characters are adventuring in an alternate dark-ages/medieval Europe, perhaps in a Homer's epic or a Dante's book. Having someone doing kung fu chops just doesn't fit for my tastes.</p><p></p><p>Thus in the most general terms, the Monk is and will always be for me a character for an Asian-themed fantasy setting.</p><p></p><p>However, in practical terms, I think the mystic/monastic/withdrawn lifestyle and extreme training focused on self-control, inner strength, and spirituality is the most essential defining characteristic of a Monk, for my preferences. Not so much the unarmed fighting, in fact I think that I will always prefer them armed (with light weapons mostly). Supernatural abilities are OK for me, but subject to the general tone of low/high magic in a current campaign, so I'd rather have stock Monks with only few supernatural abilities, and let variants increase that (more or less what 5e is doing with Monk subclasses).</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6195738, member: 1465"] Me too have always seen the Monk basically like that, perhaps because that was the way the Monk was introduced to me the first time in D&D, as a "mysterious wise traveller from faraway lands". I am all in favour of WotC maintaining tradition as much as possible. That said, the Monk never grew much on me beyond that concept. Truth is probably, I just like traditional genres to stay separate. I might enjoy [I]once[/I] adding up asian themes to the baseline fantasy, or [I]once[/I] including aliens, or [I]once[/I] including firearms. Otherwise I have my limits to the kitchen sink approach. And that has nothing to do with the current implementation of the Monk, which as far as I can tell is very good. It's only that when I want to play classic D&D, I don't like asian themes, or sci-fi themes, or too modern techs. I prefer playing in a clear, full-asian setting (Rokugan is my favourite). There is also a component of historical accuracy, but it's minimal. It's more about overall "look & feel". When I play in a traditional fantasy setting, I want it to feel like our characters are adventuring in an alternate dark-ages/medieval Europe, perhaps in a Homer's epic or a Dante's book. Having someone doing kung fu chops just doesn't fit for my tastes. Thus in the most general terms, the Monk is and will always be for me a character for an Asian-themed fantasy setting. However, in practical terms, I think the mystic/monastic/withdrawn lifestyle and extreme training focused on self-control, inner strength, and spirituality is the most essential defining characteristic of a Monk, for my preferences. Not so much the unarmed fighting, in fact I think that I will always prefer them armed (with light weapons mostly). Supernatural abilities are OK for me, but subject to the general tone of low/high magic in a current campaign, so I'd rather have stock Monks with only few supernatural abilities, and let variants increase that (more or less what 5e is doing with Monk subclasses). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Monk - What is the monk to you and why?
Top