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The Monk - What is the monk to you and why?
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<blockquote data-quote="Mallus" data-source="post: 6195934" data-attributes="member: 3887"><p>Oh I like Justice League/Avengers-style comics, too (in fact I'm really enjoying Jonathan Hickman's current Avengers titles). At some point you simply have to accept the premise(s), or move on. </p><p></p><p></p><p>Back when I was first introduced to AD&D, as a kid who devoured fantasy fiction but was new to gaming, and didn't really read comic books (yet), the WTF??!!? nature of D&D-style fantasy bugged me a little. It was so... impure. My expectations were geared toward emulating the works of Tolkien and Moorcock --or at the very least David Eddings!-- and instead I got... a hot mess of fantasy elements, some SF, and even the guy from <em>Kung Fu</em>. I suppose I wanted a more coherent approach to the fantastic.</p><p></p><p>I've mellowed over the years. I've learned to stop worrying about and love the hot mess. </p><p></p><p></p><p>That's an accurate appraisal. My friend's 11 year-old son's PC just picked up a monk henchman in our AD&D game. Not much of a combatant, but fun nonetheless thanks to wild-ass abilities. I'd forgotten that AD&D monk's get the equivalent of Improved Evasion at 1st level. He shrugged off the 51 damage fireball that obliterated half the party with no more than a "Gee, it's getting a trifle hot around here". </p><p></p><p></p><p>But that's just it, baseline D&D isn't trying to create a coherent world. Emulation, not simulation.</p></blockquote><p></p>
[QUOTE="Mallus, post: 6195934, member: 3887"] Oh I like Justice League/Avengers-style comics, too (in fact I'm really enjoying Jonathan Hickman's current Avengers titles). At some point you simply have to accept the premise(s), or move on. Back when I was first introduced to AD&D, as a kid who devoured fantasy fiction but was new to gaming, and didn't really read comic books (yet), the WTF??!!? nature of D&D-style fantasy bugged me a little. It was so... impure. My expectations were geared toward emulating the works of Tolkien and Moorcock --or at the very least David Eddings!-- and instead I got... a hot mess of fantasy elements, some SF, and even the guy from [i]Kung Fu[/i]. I suppose I wanted a more coherent approach to the fantastic. I've mellowed over the years. I've learned to stop worrying about and love the hot mess. That's an accurate appraisal. My friend's 11 year-old son's PC just picked up a monk henchman in our AD&D game. Not much of a combatant, but fun nonetheless thanks to wild-ass abilities. I'd forgotten that AD&D monk's get the equivalent of Improved Evasion at 1st level. He shrugged off the 51 damage fireball that obliterated half the party with no more than a "Gee, it's getting a trifle hot around here". But that's just it, baseline D&D isn't trying to create a coherent world. Emulation, not simulation. [/QUOTE]
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