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The Monk - What is the monk to you and why?
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<blockquote data-quote="Sadrik" data-source="post: 6195951" data-attributes="member: 14506"><p>I agree, it has never been a caster class, though it has spells... It also has rogue abilities though it is not a rogue... It also has some fighter ability though it is not a fighter... And as evident many people believe based on this thread it is divine in nature, though it is not a cleric. So what the hell is it? You can settle on a miss mash of stuff, throw all the strange tropes you can and create a Frankenstein's monster of a class or you can break down the individual components of what it is and tease those out and allow player buy in for each of those tropes. This really goes to the heart of class design. Do you want the game designer to say here is a class that I made and what I think it should look like, deal with it or do you want the game designer to say look here is the broad brush stroke and the tools to make it your own. Based on how I phrased that you can guess what my thoughts are on that. Do you want a chipotle burrito or a taco bell burrito? You get consistency with the taco bell burrito and it is good enough to handle your hunger, but with the chipotle burrito you get select the ingredients and depending on your tastes come up with very different burritos from someone else, though they are still burritos.</p><p></p><p>So yeah I can see a "psychic warrior" in 3e parlance being an option for a monk.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6195951, member: 14506"] I agree, it has never been a caster class, though it has spells... It also has rogue abilities though it is not a rogue... It also has some fighter ability though it is not a fighter... And as evident many people believe based on this thread it is divine in nature, though it is not a cleric. So what the hell is it? You can settle on a miss mash of stuff, throw all the strange tropes you can and create a Frankenstein's monster of a class or you can break down the individual components of what it is and tease those out and allow player buy in for each of those tropes. This really goes to the heart of class design. Do you want the game designer to say here is a class that I made and what I think it should look like, deal with it or do you want the game designer to say look here is the broad brush stroke and the tools to make it your own. Based on how I phrased that you can guess what my thoughts are on that. Do you want a chipotle burrito or a taco bell burrito? You get consistency with the taco bell burrito and it is good enough to handle your hunger, but with the chipotle burrito you get select the ingredients and depending on your tastes come up with very different burritos from someone else, though they are still burritos. So yeah I can see a "psychic warrior" in 3e parlance being an option for a monk. [/QUOTE]
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