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The Monk's Hit Dice Should Be a d8! [Rant]
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<blockquote data-quote="nameless" data-source="post: 279194" data-attributes="member: 1543"><p>It looks like I'm the only Monk-basher around... so I'll not dig a hole I can't climb out of....</p><p></p><p>When I say Monks suck (which I firmly believe to be true), being fun to play is not all-inclusive in that statement. It can be plenty of fun to play a character who sucks with style <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(:" title="Smile (:" data-smilie="1"data-shortname="(:" />)). Monks have plenty of style, but generally little substance. If you like running on tightropes, doing backflips down buildings and climbing sideways ropes, then a Monk can be plenty of fun. I'm more pragmatic. Flight is cheap, and rather low-level. It is pretty much the end-all-be-all to movement options (My point with the Monk was that his super-enhanced speed means squat when he's using the Fly 90 from a Fly spell). </p><p></p><p>Also, when using non-core items, balance can go right out the window. An amulet of greater magic fang may sound like a good idea, but it removes the biggest class disadvantage to Monks at virtually no cost. It would be like an item that allowed Wizards to cast spells without losing them from memory. Anyways, not all non-core stuff is bad (and not all core stuff is good); I just tend to be wary of magical effects with no other precedent.</p><p></p><p>-nameless</p></blockquote><p></p>
[QUOTE="nameless, post: 279194, member: 1543"] It looks like I'm the only Monk-basher around... so I'll not dig a hole I can't climb out of.... When I say Monks suck (which I firmly believe to be true), being fun to play is not all-inclusive in that statement. It can be plenty of fun to play a character who sucks with style (:)). Monks have plenty of style, but generally little substance. If you like running on tightropes, doing backflips down buildings and climbing sideways ropes, then a Monk can be plenty of fun. I'm more pragmatic. Flight is cheap, and rather low-level. It is pretty much the end-all-be-all to movement options (My point with the Monk was that his super-enhanced speed means squat when he's using the Fly 90 from a Fly spell). Also, when using non-core items, balance can go right out the window. An amulet of greater magic fang may sound like a good idea, but it removes the biggest class disadvantage to Monks at virtually no cost. It would be like an item that allowed Wizards to cast spells without losing them from memory. Anyways, not all non-core stuff is bad (and not all core stuff is good); I just tend to be wary of magical effects with no other precedent. -nameless [/QUOTE]
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The Monk's Hit Dice Should Be a d8! [Rant]
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