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The Monk's Hit Dice Should Be a d8! [Rant]
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<blockquote data-quote="ForceUser@Home" data-source="post: 279205" data-attributes="member: 4945"><p>You're entitled to your opinion, but I have to rebutt it with gusto! You seem to think that monks not having magic weapons - and relying wholly on their innate ki strikes - is the norm. It's not; there's not reason a monk can't have a +2 kama or +3 nunchuka to whip out for those times that damage reduction comes into play. Monks are hardcore; they are perfectly balanced as per core rules against the fighter. By your statements, my impression is that you think that if a power does not directly relate to combat utility (damage dealt or AC), it sucks, and thus, monks "suck." I wish we could make you see that monks are great because they are generalists, good for those situations that trouble your average melee character. Like an earlier rebutter posted, sure, you're not cranking damage like a fighter, but when spells are slinging and Will saves are coming, it's the monk that is going to carry the day while the fighter stands there drooling and <em>held</em>. Not to mention, in the end game, monks get more attacks per round than any other character class (5 base + 1 flurry + 1 hasted), and they're doing d20 damage per blow. Hardly in the realm of "suck."</p></blockquote><p></p>
[QUOTE="ForceUser@Home, post: 279205, member: 4945"] You're entitled to your opinion, but I have to rebutt it with gusto! You seem to think that monks not having magic weapons - and relying wholly on their innate ki strikes - is the norm. It's not; there's not reason a monk can't have a +2 kama or +3 nunchuka to whip out for those times that damage reduction comes into play. Monks are hardcore; they are perfectly balanced as per core rules against the fighter. By your statements, my impression is that you think that if a power does not directly relate to combat utility (damage dealt or AC), it sucks, and thus, monks "suck." I wish we could make you see that monks are great because they are generalists, good for those situations that trouble your average melee character. Like an earlier rebutter posted, sure, you're not cranking damage like a fighter, but when spells are slinging and Will saves are coming, it's the monk that is going to carry the day while the fighter stands there drooling and [i]held[/i]. Not to mention, in the end game, monks get more attacks per round than any other character class (5 base + 1 flurry + 1 hasted), and they're doing d20 damage per blow. Hardly in the realm of "suck." [/QUOTE]
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The Monk's Hit Dice Should Be a d8! [Rant]
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