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The Monk's Hit Dice Should Be a d8! [Rant]
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<blockquote data-quote="nameless" data-source="post: 279483" data-attributes="member: 1543"><p>My point isn't necessarily that monks are walking nerf fotballs, just that their role is served better by other classes or multiclasses. Rogues also get tumble, and Sneak Attacks are definitely effective against wizards. A Rogue also gets the invaluable ability to Find and Disarm traps. Rogues and Monks in fact have a very similar level of mobility (I of course go back to the Fly spell for this). Heck, even a Wizard can use summon monster spells to bring some flankers into the fray. Assuming the goal of a character is to support the party, a specialized character is more effective than a general one. That's the pitfall of the bard, too. In those rare situations where teamwork is out of the question, then the Monk shines. In the more common ones where everyone pulls their weight, Monks and Bards are a little too diluted to match up to the four "Core" core classes.</p><p></p><p>-nameless</p></blockquote><p></p>
[QUOTE="nameless, post: 279483, member: 1543"] My point isn't necessarily that monks are walking nerf fotballs, just that their role is served better by other classes or multiclasses. Rogues also get tumble, and Sneak Attacks are definitely effective against wizards. A Rogue also gets the invaluable ability to Find and Disarm traps. Rogues and Monks in fact have a very similar level of mobility (I of course go back to the Fly spell for this). Heck, even a Wizard can use summon monster spells to bring some flankers into the fray. Assuming the goal of a character is to support the party, a specialized character is more effective than a general one. That's the pitfall of the bard, too. In those rare situations where teamwork is out of the question, then the Monk shines. In the more common ones where everyone pulls their weight, Monks and Bards are a little too diluted to match up to the four "Core" core classes. -nameless [/QUOTE]
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The Monk's Hit Dice Should Be a d8! [Rant]
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